Searched refs:SOLID_SLIDEBOX (Results 1 – 7 of 7) sorted by relevance
135 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground macro
269 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground macro
1258 || check->v.solid == SOLID_SLIDEBOX) in AddLinksToPmove()1323 || check->v.solid == SOLID_SLIDEBOX) in AddAllEntsToPmove()
897 check->v.solid != SOLID_SLIDEBOX) in SV_TestPlayerPosition()
395 if (other.health <= 0 || other.solid != SOLID_SLIDEBOX)
263 float SOLID_SLIDEBOX = 3; // touch on edge, but not an onground
461 self.solid = SOLID_SLIDEBOX;