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Searched refs:SOLID_SLIDEBOX (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h135 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground macro
/external/quake/quake/src/QW/server/
Dserver.h269 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground macro
Dsv_user.c1258 || check->v.solid == SOLID_SLIDEBOX) in AddLinksToPmove()
1323 || check->v.solid == SOLID_SLIDEBOX) in AddAllEntsToPmove()
Dworld.c897 check->v.solid != SOLID_SLIDEBOX) in SV_TestPlayerPosition()
/external/quake/quake/src/QW/progs/
Dtriggers.qc395 if (other.health <= 0 || other.solid != SOLID_SLIDEBOX)
Ddefs.qc263 float SOLID_SLIDEBOX = 3; // touch on edge, but not an onground
Dclient.qc461 self.solid = SOLID_SLIDEBOX;