Home
last modified time | relevance | path

Searched refs:SOLID_TRIGGER (Results 1 – 15 of 15) sorted by relevance

/external/quake/quake/src/QW/progs/
Dserver.qc81 self.solid = SOLID_TRIGGER;
Dtriggers.qc7 self.solid = SOLID_TRIGGER;
363 death.solid = SOLID_TRIGGER;
544 self.solid = SOLID_TRIGGER;
Ditems.qc9 self.solid = SOLID_TRIGGER; // allow it to be touched again
85 item.solid = SOLID_TRIGGER;
145 item.solid = SOLID_TRIGGER;
169 self.solid = SOLID_TRIGGER;
1650 item.solid = SOLID_TRIGGER;
Dsubs.qc38 self.solid = SOLID_TRIGGER;
Dplats.qc22 trigger.solid = SOLID_TRIGGER;
Dweapons.qc783 if (other.solid == SOLID_TRIGGER)
830 if (other.solid == SOLID_TRIGGER)
Dmisc.qc187 fireball.solid = SOLID_TRIGGER;
Ddoors.qc284 trigger.solid = SOLID_TRIGGER;
Ddefs.qc261 float SOLID_TRIGGER = 1; // touch on edge, but not blocking
/external/quake/quake/src/WinQuake/
Dserver.h133 #define SOLID_TRIGGER 1 // touch on edge, but not blocking macro
Dworld.cpp290 if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER) in SV_TouchLinks()
463 if (ent->u.v.solid == SOLID_TRIGGER) in SV_LinkEdict()
829 if (touch->u.v.solid == SOLID_TRIGGER) in SV_ClipToLinks()
Dsv_phys.cpp417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT) in SV_PushEntity()
523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushMove()
656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushRotate()
/external/quake/quake/src/QW/server/
Dworld.c279 if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) in SV_TouchLinks()
425 if (ent->v.solid == SOLID_TRIGGER) in SV_LinkEdict()
731 if (touch->v.solid == SOLID_TRIGGER) in SV_ClipToLinks()
Dserver.h267 #define SOLID_TRIGGER 1 // touch on edge, but not blocking macro
Dsv_phys.c406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) in SV_PushEntity()
514 if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) in SV_Push()