Searched refs:SOLID_TRIGGER (Results 1 – 15 of 15) sorted by relevance
81 self.solid = SOLID_TRIGGER;
7 self.solid = SOLID_TRIGGER;363 death.solid = SOLID_TRIGGER;544 self.solid = SOLID_TRIGGER;
9 self.solid = SOLID_TRIGGER; // allow it to be touched again85 item.solid = SOLID_TRIGGER;145 item.solid = SOLID_TRIGGER;169 self.solid = SOLID_TRIGGER;1650 item.solid = SOLID_TRIGGER;
38 self.solid = SOLID_TRIGGER;
22 trigger.solid = SOLID_TRIGGER;
783 if (other.solid == SOLID_TRIGGER)830 if (other.solid == SOLID_TRIGGER)
187 fireball.solid = SOLID_TRIGGER;
284 trigger.solid = SOLID_TRIGGER;
261 float SOLID_TRIGGER = 1; // touch on edge, but not blocking
133 #define SOLID_TRIGGER 1 // touch on edge, but not blocking macro
290 if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER) in SV_TouchLinks()463 if (ent->u.v.solid == SOLID_TRIGGER) in SV_LinkEdict()829 if (touch->u.v.solid == SOLID_TRIGGER) in SV_ClipToLinks()
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT) in SV_PushEntity()523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushMove()656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushRotate()
279 if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) in SV_TouchLinks()425 if (ent->v.solid == SOLID_TRIGGER) in SV_LinkEdict()731 if (touch->v.solid == SOLID_TRIGGER) in SV_ClipToLinks()
267 #define SOLID_TRIGGER 1 // touch on edge, but not blocking macro
406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) in SV_PushEntity()514 if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) in SV_Push()