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Searched refs:SPAWNFLAG_NOT_EASY (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h180 #define SPAWNFLAG_NOT_EASY 256 macro
Dpr_edict.cpp941 else if ((current_skill == 0 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_EASY)) in ED_LoadFromFile()
/external/quake/quake/src/QW/server/
Dserver.h303 #define SPAWNFLAG_NOT_EASY 256 macro