Searched refs:STATE_CONNECTING (Results 1 – 7 of 7) sorted by relevance
26 STATE_CONNECTING, /* connecting to the server */ enumerator69 conn->state = STATE_CONNECTING; in connection_init()94 case STATE_CONNECTING: in connection_select()118 case STATE_CONNECTING: in connection_poll()
311 STATE_CONNECTING = 0, enumerator389 conn->state = STATE_CONNECTING; in rewrite_connection_init()948 case STATE_CONNECTING: in rewrite_connection_select()1005 case STATE_CONNECTING: in rewrite_connection_poll()
39 STATE_CONNECTING, enumerator80 acc->state = STATE_CONNECTING; in asyncConsoleConnector_run()91 case STATE_CONNECTING: /* still trying to connect */ in asyncConsoleConnector_run()
60 STATE_CONNECTING, enumerator146 if (pipe->state == STATE_CONNECTING) { in netPipe_io_func()208 pipe->state = STATE_CONNECTING; in netPipe_initFromAddress()240 else if (pipe->state == STATE_CONNECTING) in netPipeReadySend()
44 STATE_CONNECTING, //!< In the process of enumerator
90 } else if (state_ == STATE_CONNECTING) { in CreateChannel()106 ASSERT(state_ == STATE_INIT || state_ == STATE_CONNECTING); in SpeculativelyConnectChannels()107 state_ = STATE_CONNECTING; in SpeculativelyConnectChannels()
106 STATE_CONNECTING, enumerator