Searched refs:STATE_READY (Results 1 – 6 of 6) sorted by relevance
91 #define STATE_READY 0 macro113 p->currState = STATE_READY; in ResetSerialLineProtocol()114 p->prevState = STATE_READY; in ResetSerialLineProtocol()154 p->currState = STATE_READY; in ProcessInQueue()161 p->currState = STATE_READY; in ProcessInQueue()202 p->currState = STATE_READY; in ProcessInQueue()236 case STATE_READY: in ProcessInQueue()
531 if (current_state_ == STATE_READY) { in ResolveProxy()556 if (current_state_ != STATE_READY) in TryToCompleteSynchronously()598 current_state_ = STATE_READY; in SetReady()
236 STATE_READY, enumerator
58 STATE_READY = 5, enumerator287 bool connected() const { return state_ == STATE_READY; } in connected()381 state_ = (connected ? STATE_READY : STATE_IDLE); in set_connected()
657 { kStateReady, STATE_READY }, in ParseState()1189 case STATE_READY: in GetStateString()
45789 STATE_READY means MediaPlayer::HaveNothing