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Searched refs:STATE_READY (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dnet_ser.cpp91 #define STATE_READY 0 macro
113 p->currState = STATE_READY; in ResetSerialLineProtocol()
114 p->prevState = STATE_READY; in ResetSerialLineProtocol()
154 p->currState = STATE_READY; in ProcessInQueue()
161 p->currState = STATE_READY; in ProcessInQueue()
202 p->currState = STATE_READY; in ProcessInQueue()
236 case STATE_READY: in ProcessInQueue()
/external/chromium/net/proxy/
Dproxy_service.cc531 if (current_state_ == STATE_READY) { in ResolveProxy()
556 if (current_state_ != STATE_READY) in TryToCompleteSynchronously()
598 current_state_ = STATE_READY; in SetReady()
Dproxy_service.h236 STATE_READY, enumerator
/external/chromium/chrome/browser/chromeos/cros/
Dnetwork_library.h58 STATE_READY = 5, enumerator
287 bool connected() const { return state_ == STATE_READY; } in connected()
381 state_ = (connected ? STATE_READY : STATE_IDLE); in set_connected()
Dnetwork_library.cc657 { kStateReady, STATE_READY }, in ParseState()
1189 case STATE_READY: in GetStateString()
/external/webkit/Source/WebCore/
DChangeLog-2010-01-2945789 STATE_READY means MediaPlayer::HaveNothing