Searched refs:STENCIL_WRITEMASK (Results 1 – 5 of 5) sorted by relevance
310 … g3d->getIntegerv(GraphicsContext3D::STENCIL_WRITEMASK, reinterpret_cast<GC3Dint*>(&stencilMask)); in initializeRenderbuffers()
172 const unsigned int STENCIL_WRITEMASK = 0x0B98;
2187 case GraphicsContext3D::STENCIL_WRITEMASK: in getParameter()
167 …m_context->getIntegerv(GraphicsContext3D::STENCIL_WRITEMASK, reinterpret_cast<int*>(&stencilMask)); in clearFramebuffer()
193 STENCIL_WRITEMASK = 0x0B98, enumerator