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Searched refs:SU_PUNCH1 (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h46 #define SU_PUNCH1 (1<<2) macro
Dsv_main.cpp648 bits |= (SU_PUNCH1<<i); in SV_WriteClientdataToMessage()
675 if (bits & (SU_PUNCH1<<i)) in SV_WriteClientdataToMessage()
Dcl_parse.cpp531 if (bits & (SU_PUNCH1<<i) ) in CL_ParseClientdata()