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Searched refs:SU_WEAPONFRAME (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h56 #define SU_WEAPONFRAME (1<<12) macro
Dsv_main.cpp654 bits |= SU_WEAPONFRAME; in SV_WriteClientdataToMessage()
684 if (bits & SU_WEAPONFRAME) in SV_WriteClientdataToMessage()
Dcl_parse.cpp556 if (bits & SU_WEAPONFRAME) in CL_ParseClientdata()