Searched refs:SV_CloseEnough (Results 1 – 2 of 2) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | sv_move.cpp | 373 qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist) in SV_CloseEnough() function 414 if (enemy != sv.edicts && SV_CloseEnough (ent, enemy, dist) ) in SV_MoveToGoal() 416 if ( PROG_TO_EDICT(ent->u.v.enemy) != sv.edicts && SV_CloseEnough (ent, goal, dist) ) in SV_MoveToGoal()
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/external/quake/quake/src/QW/server/ |
D | sv_move.c | 373 qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist) in SV_CloseEnough() function 409 if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts && SV_CloseEnough (ent, goal, dist) ) in SV_MoveToGoal()
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