Searched refs:SV_StepDirection (Results 1 – 2 of 2) sorted by relevance
/external/quake/quake/src/QW/server/ |
D | sv_move.c | 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) in SV_StepDirection() function 316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) in SV_NewChaseDir() 329 && SV_StepDirection(actor, d[1], dist)) in SV_NewChaseDir() 333 && SV_StepDirection(actor, d[2], dist)) in SV_NewChaseDir() 338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) in SV_NewChaseDir() 344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir() 350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir() 354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) in SV_NewChaseDir() 414 !SV_StepDirection (ent, ent->v.ideal_yaw, dist)) in SV_MoveToGoal()
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/external/quake/quake/src/WinQuake/ |
D | sv_move.cpp | 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) in SV_StepDirection() function 316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) in SV_NewChaseDir() 329 && SV_StepDirection(actor, d[1], dist)) in SV_NewChaseDir() 333 && SV_StepDirection(actor, d[2], dist)) in SV_NewChaseDir() 338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) in SV_NewChaseDir() 344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir() 350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir() 354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) in SV_NewChaseDir() 422 !SV_StepDirection (ent, ent->u.v.ideal_yaw, dist)) in SV_MoveToGoal()
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