Home
last modified time | relevance | path

Searched refs:SV_StepDirection (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/server/
Dsv_move.c233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) in SV_StepDirection() function
316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) in SV_NewChaseDir()
329 && SV_StepDirection(actor, d[1], dist)) in SV_NewChaseDir()
333 && SV_StepDirection(actor, d[2], dist)) in SV_NewChaseDir()
338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) in SV_NewChaseDir()
344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir()
350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir()
354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) in SV_NewChaseDir()
414 !SV_StepDirection (ent, ent->v.ideal_yaw, dist)) in SV_MoveToGoal()
/external/quake/quake/src/WinQuake/
Dsv_move.cpp233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) in SV_StepDirection() function
316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) in SV_NewChaseDir()
329 && SV_StepDirection(actor, d[1], dist)) in SV_NewChaseDir()
333 && SV_StepDirection(actor, d[2], dist)) in SV_NewChaseDir()
338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) in SV_NewChaseDir()
344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir()
350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) in SV_NewChaseDir()
354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) in SV_NewChaseDir()
422 !SV_StepDirection (ent, ent->u.v.ideal_yaw, dist)) in SV_MoveToGoal()