Searched refs:SelectionStart (Results 1 – 11 of 11) sorted by relevance
122 …if (state == RenderObject::SelectionStart || state == RenderObject::SelectionEnd || state == Rende… in selectionState()129 …bool end = (state != RenderObject::SelectionStart && endPos > m_start && endPos <= lastSelectable); in selectionState()133 state = RenderObject::SelectionStart; in selectionState()137 (state == RenderObject::SelectionStart || endPos > lastSelectable)) in selectionState()782 if (renderer()->selectionState() == RenderObject::SelectionStart) in selectionStartEnd()
365 if ((boxState == RenderObject::SelectionStart && state == RenderObject::SelectionEnd) || in selectionState()366 (boxState == RenderObject::SelectionEnd && state == RenderObject::SelectionStart)) in selectionState()369 … ((boxState == RenderObject::SelectionStart || boxState == RenderObject::SelectionEnd) && in selectionState()
365 if (s == SelectionStart) in isSelected()
1007 if (state == SelectionStart || state == SelectionEnd || state == SelectionBoth) { in setSelectionState()1010 if (selectionState() == SelectionStart) { in setSelectionState()1418 if (selectionState() == SelectionStart) in selectionRectForRepaint()
474 start->setSelectionState(SelectionStart); in setSelection()
676 …SelectionStart, // The object either contains the start of a selection run or is the start of a run enumerator
2906 bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth; in inlineSelectionGaps()2929 selectionState() != SelectionStart && selectionState() != SelectionBoth) in inlineSelectionGaps()2992 if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd)) in blockSelectionGaps()3076 (state == RenderObject::SelectionStart && !ltr); in getSelectionGapInfo()3078 (state == RenderObject::SelectionStart && ltr) || in getSelectionGapInfo()
220 if ((s == SelectionStart && selectionState() == SelectionEnd) in setSelectionState()221 || (s == SelectionEnd && selectionState() == SelectionStart)) in setSelectionState()
2069 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; in isSelectionBorder()
27588 …Problem was that RenderText::setSelectionState did not handle the SelectionStart case where start …
13733 …SelectionStart, selectionEnd properties return wrong values when the selection is in a read-only i…