/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Shader.cpp | 21 void *Shader::mFragmentCompiler = NULL; 22 void *Shader::mVertexCompiler = NULL; 24 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) in Shader() function in gl::Shader 60 Shader::~Shader() in ~Shader() 67 GLuint Shader::getHandle() const in getHandle() 72 void Shader::setSource(GLsizei count, const char **string, const GLint *length) in setSource() 112 int Shader::getInfoLogLength() const in getInfoLogLength() 124 void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) in getInfoLog() 148 int Shader::getSourceLength() const in getSourceLength() 160 void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source) in getSource() [all …]
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D | Shader.h | 43 class Shader 48 Shader(ResourceManager *manager, GLuint handle); 50 virtual ~Shader(); 75 DISALLOW_COPY_AND_ASSIGN(Shader); 121 class VertexShader : public Shader 142 class FragmentShader : public Shader
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D | ResourceManager.h | 23 class Shader; variable 58 Shader *getShader(GLuint handle); 77 typedef std::map<GLuint, Shader*> ShaderMap;
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | Shader.cpp | 46 void Shader::affineTo3x3(const AffineTransform& transform, float mat[9]) in affineTo3x3() 60 void Shader::affineTo4x4(const AffineTransform& transform, float mat[16]) in affineTo4x4() 81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) in loadShader() 101 unsigned Shader::loadProgram(GraphicsContext3D* context, const String& vertexShaderSource, const St… in loadProgram() 124 Shader::Shader(GraphicsContext3D* context, unsigned program) in Shader() function in WebCore::Shader 130 Shader::~Shader() in ~Shader() 136 String Shader::generateVertex(Shader::VertexType vertexType, Shader::FillType fillType) in generateVertex() 192 String Shader::generateFragment(Shader::VertexType vertexType, Shader::FillType fillType, Shader::A… in generateFragment()
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D | SolidFillShader.cpp | 43 : Shader(context, program) in SolidFillShader() 53 generateVertex(Shader::TwoDimensional, Shader::SolidFill), in create() 54 … generateFragment(Shader::TwoDimensional, Shader::SolidFill, Shader::NotAntialiased)); in create()
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D | TexShader.cpp | 42 : Shader(context, program) in TexShader() 54 generateVertex(Shader::TwoDimensional, Shader::TextureFill), in create() 55 … generateFragment(Shader::TwoDimensional, Shader::TextureFill, Shader::NotAntialiased)); in create()
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D | Shader.h | 44 class Shader { 45 WTF_MAKE_NONCOPYABLE(Shader); 65 Shader(GraphicsContext3D*, unsigned program); 66 ~Shader();
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D | LoopBlinnShader.h | 35 class LoopBlinnShader : public Shader {
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D | SolidFillShader.h | 38 class SolidFillShader : public Shader {
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D | BicubicShader.h | 38 class BicubicShader : public Shader {
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D | TexShader.h | 38 class TexShader : public Shader {
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D | ConvolutionShader.h | 38 class ConvolutionShader : public Shader {
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D | LoopBlinnShader.cpp | 35 : Shader(context, program) in LoopBlinnShader()
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 47 public final class Shader extends NativeObject implements Savable { class 216 public Shader(String language){ in Shader() method in Shader 217 super(Shader.class); in Shader() 228 public Shader(){ in Shader() method in Shader 229 super(Shader.class); in Shader() 232 protected Shader(Shader s){ in Shader() method in Shader 233 super(Shader.class, s.id); in Shader() 440 return new Shader(this); in createDestructableClone()
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
D | ShadowPaint.java | 5 import android.graphics.Shader; 27 private Shader shader; 47 public Shader setShader(Shader shader) { in setShader() 64 public Shader getShader() { in getShader()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Renderer.java | 40 import com.jme3.shader.Shader; 41 import com.jme3.shader.Shader.ShaderSource; 177 public void setShader(Shader shader); in setShader() 185 public void deleteShader(Shader shader); in deleteShader()
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D | Statistics.java | 36 import com.jme3.shader.Shader; 136 public void onShaderUse(Shader shader, boolean wasSwitched){ in onShaderUse()
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D | Caps.java | 35 import com.jme3.shader.Shader; 334 public static boolean supports(Collection<Caps> caps, Shader shader){ in supports()
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
D | NullRenderer.java | 44 import com.jme3.shader.Shader; 45 import com.jme3.shader.Shader.ShaderSource; 101 public void setShader(Shader shader) { in setShader() 104 public void deleteShader(Shader shader) { in deleteShader()
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/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/ |
D | BitmapDrawableTest.java | 7 import android.graphics.Shader; 99 drawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.MIRROR); in shouldSetTileModeXY() 100 assertEquals(Shader.TileMode.REPEAT, drawable.getTileModeX()); in shouldSetTileModeXY() 101 assertEquals(Shader.TileMode.MIRROR, drawable.getTileModeY()); in shouldSetTileModeXY()
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
D | DesktopAssetManager.java | 41 import com.jme3.shader.Shader; 387 public Shader loadShader(ShaderKey key){ in loadShader() 390 Shader s = (Shader) cache.getFromCache(key); in loadShader() 398 s = new Shader(key.getLanguage()); in loadShader() 399 … s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled()); in loadShader() 400 … s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled()); in loadShader()
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D | AssetManager.java | 40 import com.jme3.shader.Shader; 253 public Shader loadShader(ShaderKey key); in loadShader()
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Technique.java | 53 private Shader shader; 97 public Shader getShader() { in getShader() 257 shader = (Shader) ic.readSavable("shader", null); in read()
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D | Material.java | 47 import com.jme3.shader.Shader; 643 protected void updateLightListUniforms(Shader shader, Geometry g, int numLights) { in updateLightListUniforms() 715 protected void renderMultipassLighting(Shader shader, Geometry g, RenderManager rm) { in renderMultipassLighting() 942 Shader shader = technique.getShader(); in preload() 948 private void clearUniformsSetByCurrent(Shader shader) { in clearUniformsSetByCurrent() 957 private void resetUniformsNotSetByCurrent(Shader shader) { in resetUniformsNotSetByCurrent() 1012 Shader shader = technique.getShader(); in render()
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/external/webkit/Source/ThirdParty/ANGLE/ |
D | ChangeLog | 482 * src/libGLESv2/Shader.cpp: 483 (gl::Shader::Shader): 484 (gl::Shader::parseVaryings): 485 (gl::Shader::compileToHLSL): 1043 * src/libGLESv2/Shader.cpp: 1044 (gl::Shader::Shader): 1045 (gl::Shader::addRef): 1046 (gl::Shader::release): 1047 (gl::Shader::getRefCount): 1048 (gl::Shader::parseVaryings): [all …]
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