Searched refs:ShaderProgram (Results 1 – 8 of 8) sorted by relevance
190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) in loadShader()216 GLint ShaderProgram::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram()260 void ShaderProgram::initProgram(ShaderType type) in initProgram()270 ShaderProgram::ShaderProgram() in ShaderProgram() function in WebCore::ShaderProgram284 void ShaderProgram::cleanupGLResources() in cleanupGLResources()302 void ShaderProgram::initGLResources() in initGLResources()439 void ShaderProgram::resetBlending() in resetBlending()447 void ShaderProgram::setBlendingState(bool enableBlending) in setBlendingState()490 void ShaderProgram::setupDrawing(const IntRect& invScreenRect, in setupDrawing()579 Color ShaderProgram::shaderColor(Color pureColor, float opacity) in shaderColor()[all …]
56 ShaderProgram* shader() { return &m_shader; } in shader()200 ShaderProgram m_shader;
117 class ShaderProgram {119 ShaderProgram();
126 ShaderProgram* shader = TilesManager::instance()->shader(); in drawGL()
76 ShaderProgram* shader = TilesManager::instance()->shader(); in showPreparingAnimation()132 ShaderProgram* shader = tilesManager->shader(); in drawGL()
216 ShaderProgram* shader = tilesManager->shader(); in setupDrawing()
688 platform/graphics/android/rendering/ShaderProgram.cpp \
114527 (WebCore::ShaderProgram::ShaderProgram):