Searched refs:ShaderSource (Results 1 – 11 of 11) sorted by relevance
60 private ArrayList<ShaderSource> shaderList;97 public static class ShaderSource extends NativeObject implements Savable { class in Shader106 public ShaderSource(ShaderType type){ in ShaderSource() method in Shader.ShaderSource107 super(ShaderSource.class); in ShaderSource()113 protected ShaderSource(ShaderSource ss){ in ShaderSource() method in Shader.ShaderSource114 super(ShaderSource.class, ss.id); in ShaderSource()121 public ShaderSource(){ in ShaderSource() method in Shader.ShaderSource122 super(ShaderSource.class); in ShaderSource()205 ((Renderer)rendererObject).deleteShaderSource(ShaderSource.this); in deleteObject()209 return new ShaderSource(ShaderSource.this); in createDestructableClone()[all …]
41 import com.jme3.shader.Shader.ShaderSource;192 public void deleteShaderSource(ShaderSource source); in deleteShaderSource()
45 import com.jme3.shader.Shader.ShaderSource;107 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
90 GR_GET_PROC(GrGLShaderSourceProc, ShaderSource); in GrGLCreateANGLEInterface()
113 GR_GL_GET_PROC(ShaderSource); in GrGLCreateMesaInterface()
116 GR_GL_GET_PROC(ShaderSource); in GrGLCreateNativeInterface()
139 GR_GL_GET_PROC(ShaderSource); in GrGLCreateNativeInterface()
50 import com.jme3.shader.Shader.ShaderSource;961 public void updateShaderSourceData(ShaderSource source, String language) { in updateShaderSourceData()1098 for (ShaderSource source : shader.getSources()) { in updateShaderData()1259 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()1280 for (ShaderSource source : shader.getSources()) { in deleteShader()
48 import com.jme3.shader.Shader.ShaderSource;926 public void updateShaderSourceData(ShaderSource source, String language) { in updateShaderSourceData()1038 for (ShaderSource source : shader.getSources()) { in updateShaderData()1139 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()1156 for (ShaderSource source : shader.getSources()) { in deleteShader()
20 import com.jme3.shader.Shader.ShaderSource;1143 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
430 GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths)); in compile_shader()