Searched refs:ShaderUtils (Results 1 – 11 of 11) sorted by relevance
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
D | ShaderUtils.java | 48 public class ShaderUtils { class 65 …return new Color((int) ShaderUtils.clamp(ShaderUtils.mix(a.getRed(), b.getRed(), f), 0, 255), (int… in mix() 66 ShaderUtils.mix(a.getGreen(), b.getGreen(), f), 0, 255), (int) ShaderUtils.clamp( in mix() 67 ShaderUtils.mix(a.getBlue(), b.getBlue(), f), 0, 255)); in mix() 75 …return new float[] { ShaderUtils.mix(c1[0], c2[0], f), ShaderUtils.mix(c1[1], c2[1], f), ShaderUti… in mix() 83 return ShaderUtils.clamp((x - a) / (b - a), 0, 1); in boxstep() 87 return ShaderUtils.step(a, x) - ShaderUtils.step(b, x); in pulse() 158 x = ShaderUtils.clamp(x, 0, 1) * nspans; in spline() 175 retval[i] = ShaderUtils.spline(x, knots[i]); in spline() 189 return x < 0.5 ? ShaderUtils.bias(1 - g, 2 * x) / 2 : 1 - ShaderUtils.bias(1 - g, 2 - 2 * x) / 2; in gain() [all …]
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D | Color.java | 60 this.rgba[0] = ShaderUtils.clamp(r, 0, 1); in Color() 61 this.rgba[1] = ShaderUtils.clamp(g, 0, 1); in Color() 62 this.rgba[2] = ShaderUtils.clamp(b, 0, 1); in Color() 63 this.rgba[3] = ShaderUtils.clamp(a, 0, 1); in Color() 81 int i = ShaderUtils.floor(hh); in Color() 129 …float r = ShaderUtils.clamp(this.rgba[0] * 0.393f + this.rgba[1] * 0.769f + this.rgba[2] * 0.189f,… in toSepia() 130 …float g = ShaderUtils.clamp(this.rgba[0] * 0.349f + this.rgba[1] * 0.686f + this.rgba[2] * 0.168f,… in toSepia() 131 …float b = ShaderUtils.clamp(this.rgba[0] * 0.272f + this.rgba[1] * 0.534f + this.rgba[2] * 0.131f,… in toSepia()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
D | PerturbFilter.java | 35 import com.jme3.terrain.noise.ShaderUtils; 81 float c0 = ShaderUtils.mix(c00, c01, noisex); in filter() 82 float c1 = ShaderUtils.mix(c10, c11, noisex); in filter() 83 retval[y * workSize + x] = ShaderUtils.mix(c0, c1, noisey); in filter()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
D | ImprovedNoise.java | 32 import com.jme3.terrain.noise.ShaderUtils; 47 int X = ShaderUtils.floor(x), // FIND UNIT CUBE THAT in noise() 48 Y = ShaderUtils.floor(y), // CONTAINS POINT. in noise() 49 Z = ShaderUtils.floor(z); in noise()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/ |
D | CatRom2.java | 35 import com.jme3.terrain.noise.ShaderUtils; 72 int i = ShaderUtils.floor(in[0]); in value()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/ |
D | FractalSum.java | 33 import com.jme3.terrain.noise.ShaderUtils; 77 return ShaderUtils.clamp(total, -1, 1); in value()
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | ShaderUtils.java | 35 public class ShaderUtils { class
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
D | TerrainFractalGridTest.java | 13 import com.jme3.terrain.noise.ShaderUtils; 99 return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); in simpleInitApp()
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D | TerrainGridAlphaMapTest.java | 37 import com.jme3.terrain.noise.ShaderUtils; 129 return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); in simpleInitApp()
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D | TerrainTestModifyHeight.java | 61 import com.jme3.terrain.noise.ShaderUtils; 380 return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); in createTerrainGrid()
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/external/jmonkeyengine/ |
D | NOTICE | 4074 ==> engine/src/terrain/com/jme3/terrain/noise/ShaderUtils.java <== 13635 ==> engine/src/core/com/jme3/shader/ShaderUtils.java <==
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