Searched refs:ShadowUtil (Results 1 – 6 of 6) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | PssmShadowUtil.java | 76 BoundingBox bbOcc = ShadowUtil.computeUnionBound(occ, mat); in computeZFar() 77 BoundingBox bbRecv = ShadowUtil.computeUnionBound(recv, mat); in computeZFar()
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D | BasicShadowRenderer.java | 149 ShadowUtil.updateFrustumPoints(viewCam, in postQueue() 173 ShadowUtil.updateShadowCamera(occluders, receivers, shadowCam, points); in postQueue()
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D | PssmShadowRenderer.java | 352 ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points); in postQueue() 382 … ShadowUtil.updateFrustumPoints(viewCam, splitsArray[i], splitsArray[i + 1], 1.0f, points); in postQueue() 385 ShadowUtil.updateShadowCamera(occluders, receivers, shadowCam, points, splitOccluders); in postQueue()
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D | ShadowUtil.java | 58 public class ShadowUtil { class
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
D | TestShadow.java | 47 import com.jme3.shadow.ShadowUtil; 114 ShadowUtil.updateFrustumPoints2(shadowCam, points); in simpleUpdate()
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/external/jmonkeyengine/ |
D | NOTICE | 9485 ==> engine/src/core/com/jme3/shadow/ShadowUtil.java <==
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