/external/webkit/Source/WebCore/platform/graphics/gtk/ |
D | DrawingBufferGtk.cpp | 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); in DrawingBuffer() 59 …context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Graph… in DrawingBuffer() 60 …context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Graph… in DrawingBuffer() 61 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsC… in DrawingBuffer() 62 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsC… in DrawingBuffer() 63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); in DrawingBuffer()
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/external/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
D | DrawingBufferQt.cpp | 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); in DrawingBuffer() 59 …context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Graph… in DrawingBuffer() 60 …context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Graph… in DrawingBuffer() 61 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsC… in DrawingBuffer() 62 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsC… in DrawingBuffer() 63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); in DrawingBuffer()
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | Canvas2DLayerChromium.cpp | 72 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId); in updateCompositorResources() 74 …context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, size.wi… in updateCompositorResources() 77 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Graph… in updateCompositorResources() 78 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Graph… in updateCompositorResources() 79 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsC… in updateCompositorResources() 80 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsC… in updateCompositorResources()
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D | DrawingBufferChromium.cpp | 62 context->bindTexture(GraphicsContext3D::TEXTURE_2D, offscreenColorTexture); in generateColorTexture() 63 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Graph… in generateColorTexture() 64 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Graph… in generateColorTexture() 65 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsC… in generateColorTexture() 66 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsC… in generateColorTexture() 67 …context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, size.wi… in generateColorTexture() 68 …:FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, offscreenColorT… in generateColorTexture()
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D | WebGLLayerChromium.cpp | 68 rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId); in updateCompositorResources() 71 …rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTE… in updateCompositorResources() 72 …rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTE… in updateCompositorResources() 73 …rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, G… in updateCompositorResources() 74 …rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, G… in updateCompositorResources()
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D | TextureManager.cpp | 150 GLC(m_context.get(), m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId)); in requestTexture() 152 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in requestTexture() 153 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in requestTexture() 155 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in requestTexture() 156 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in requestTexture() 157 …GLC(m_context.get(), m_context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, format, s… in requestTexture()
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D | VideoLayerChromium.cpp | 243 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId)); in allocateTexture() 244 …GLC(context, context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, textureFormat, dime… in allocateTexture() 250 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId)); in updateTexture() 251 …context->getExtensions())->mapTexSubImage2DCHROMIUM(GraphicsContext3D::TEXTURE_2D, 0, 0, 0, dimens… in updateTexture() 259 …GLC(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, 0, 0, dimensions.width(), di… in updateTexture()
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D | LayerTexture.cpp | 77 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId); in bindTexture() 82 …:FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_textureId, 0); in framebufferTexture2D()
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D | GLES2Canvas.cpp | 403 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture); in drawTexturedRect() 450 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture); in convolveRect() 451 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, Graphic… in convolveRect() 452 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, Graphic… in convolveRect() 453 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Gra… in convolveRect() 454 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Gra… in convolveRect() 529 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Gra… in drawTexturedQuadMitchell() 530 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Gra… in drawTexturedQuadMitchell() 807 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, srcBuffer->colorBuffer()); in endShadowDraw() 808 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, Graphic… in endShadowDraw() [all …]
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D | LayerTilerChromium.cpp | 365 …GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_… in updateFromPixels() 366 …GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_… in updateFromPixels() 368 …GLC(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, destRect.x(), destRect.y(), … in updateFromPixels()
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D | LayerRendererChromium.cpp | 493 GLC(m_context.get(), m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId)); in createLayerTexture() 495 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in createLayerTexture() 496 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in createLayerTexture() 498 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in createLayerTexture() 499 …GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TE… in createLayerTexture()
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
D | CCPluginLayerImpl.cpp | 56 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId)); in draw() 60 …GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_… in draw() 61 …GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_… in draw() 62 …GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP… in draw() 63 …GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP… in draw()
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D | CCVideoLayerImpl.cpp | 112 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id)); in drawYUV() 114 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, uTexture.id)); in drawYUV() 116 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, vTexture.id)); in drawYUV() 148 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture.id)); in drawRGBA()
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D | CCCanvasLayerImpl.cpp | 57 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId)); in draw()
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D | CCHeadsUpDisplay.cpp | 109 …GLC(context.get(), context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, … in draw()
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | Texture.cpp | 113 context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId); in create() 114 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, glFormat, in create() 196 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile)); in updateSubRect() 197 m_context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0 /* level */, in updateSubRect() 207 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile)); in bindTile() 208 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Gra… in bindTile() 209 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Gra… in bindTile() 210 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, Graphic… in bindTile() 211 …m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, Graphic… in bindTile()
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D | DrawingBuffer.cpp | 248 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); in reset() 250 …m_context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, internalColorFormat, m_size.wi… in reset() 252 …:FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, … in reset() 253 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); in reset()
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/external/webkit/Source/WebCore/platform/graphics/gpu/mac/ |
D | DrawingBufferMac.mm | 71 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); 72 …context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, Graph… 73 …context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, Graph… 74 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsC… 75 …context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsC… 76 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLTexture.cpp | 64 case GraphicsContext3D::TEXTURE_2D: in setTarget() 235 if (m_target == GraphicsContext3D::TEXTURE_2D) { in mapTargetToIndex() 236 if (target == GraphicsContext3D::TEXTURE_2D) in mapTargetToIndex()
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D | WebGLRenderingContext.cpp | 750 if (target == GraphicsContext3D::TEXTURE_2D) { in bindTexture() 4090 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D)); in handleNPOTTextures() 4103 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object()); in createFallbackBlackTextures1x1() 4104 m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, in createFallbackBlackTextures1x1() 4106 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); in createFallbackBlackTextures1x1() 4170 case GraphicsContext3D::TEXTURE_2D: in validateTextureBinding() 4293 case GraphicsContext3D::TEXTURE_2D: in validateTexFuncLevel() 4333 case GraphicsContext3D::TEXTURE_2D: in validateTexFuncParameters()
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D | WebGLRenderingContext.idl | 133 const unsigned int TEXTURE_2D = 0x0DE1; 309 /* TEXTURE_2D */
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 432 glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); in GraphicsContext3DInternal() 433 …glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsCont… in GraphicsContext3DInternal() 434 …glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsCont… in GraphicsContext3DInternal() 435 …glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3… in GraphicsContext3DInternal() 436 …glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3… in GraphicsContext3DInternal() 437 glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); in GraphicsContext3DInternal() 488 glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); in reshape() 490 …glTexImage2D(GraphicsContext3D::TEXTURE_2D, /* level */ 0, GraphicsContext3D::RGBA, width, height,… in reshape() 492 …glTexImage2D(GraphicsContext3D::TEXTURE_2D, /* level */ 0, GraphicsContext3D::RGB, width, height, … in reshape() 493 glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); in reshape() [all …]
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/external/llvm/lib/Target/R600/MCTargetDesc/ |
D | R600MCCodeEmitter.cpp | 121 TEXTURE_2D, enumerator
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/external/webkit/Source/WebCore/platform/graphics/ |
D | GraphicsContext3D.h | 160 TEXTURE_2D = 0x0DE1, enumerator
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