Searched refs:TE_GUNSHOT (Results 1 – 7 of 7) sorted by relevance
148 #define TE_GUNSHOT 2 macro
187 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
222 #define TE_GUNSHOT 2 macro
294 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
64 WriteByte (MSG_MULTICAST, TE_GUNSHOT);204 WriteByte (MSG_MULTICAST, TE_GUNSHOT);
325 WriteByte (MSG_MULTICAST, TE_GUNSHOT);
350 float TE_GUNSHOT = 2;