Home
last modified time | relevance | path

Searched refs:TE_GUNSHOT (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h148 #define TE_GUNSHOT 2 macro
Dcl_tent.cpp187 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/client/
Dprotocol.h222 #define TE_GUNSHOT 2 macro
Dcl_tent.c294 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/progs/
Dweapons.qc64 WriteByte (MSG_MULTICAST, TE_GUNSHOT);
204 WriteByte (MSG_MULTICAST, TE_GUNSHOT);
Dmisc.qc325 WriteByte (MSG_MULTICAST, TE_GUNSHOT);
Ddefs.qc350 float TE_GUNSHOT = 2;