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Searched refs:TE_KNIGHTSPIKE (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h154 #define TE_KNIGHTSPIKE 8 macro
Dcl_tent.cpp137 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/client/
Dprotocol.h228 #define TE_KNIGHTSPIKE 8 macro
Dcl_tent.c184 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/progs/
Ddefs.qc356 float TE_KNIGHTSPIKE = 8;
Dweapons.qc805 WriteByte (MSG_MULTICAST, TE_KNIGHTSPIKE);