Searched refs:TexturesResult (Results 1 – 12 of 12) sorted by relevance
39 class TexturesResult; variable56 TexturesResult* texturesResultPtr, bool shouldDraw);
42 class TexturesResult; variable59 void computeTexturesAmount(TexturesResult* result);
35 class TexturesResult; variable52 void computeTexturesAmount(TexturesResult* result,
42 class TexturesResult; variable60 void computeTexturesAmount(TexturesResult* result);
40 class TexturesResult; variable
176 void SurfaceBacking::computeTexturesAmount(TexturesResult* result, in computeTexturesAmount()
159 void SurfaceCollection::computeTexturesAmount(TexturesResult* result) in computeTexturesAmount()
236 TexturesResult* texturesResultPtr, bool shouldDraw) in drawGL()
346 void Surface::computeTexturesAmount(TexturesResult* result) in computeTexturesAmount()
57 class TexturesResult; variable178 bool setLayersRenderingMode(TexturesResult&);
237 bool GLWebViewState::setLayersRenderingMode(TexturesResult& nbTexturesNeeded) in setLayersRenderingMode()362 TexturesResult nbTexturesNeeded; in drawGL()
78 class TexturesResult {80 TexturesResult() in TexturesResult() function