Searched refs:TransferQueue (Results 1 – 8 of 8) sorted by relevance
56 TransferQueue::TransferQueue(bool useMinimalMem) in TransferQueue() function in WebCore::TransferQueue71 TransferQueue::~TransferQueue() in ~TransferQueue()80 void TransferQueue::resetQueue() in resetQueue()89 void TransferQueue::cleanupGLResources() in cleanupGLResources()101 void TransferQueue::initGLResources(int width, int height) in initGLResources()139 bool TransferQueue::checkObsolete(const TileTransferData* data) in checkObsolete()157 void TransferQueue::blitTileFromQueue(GLuint fboID, TileTexture* destTex, in blitTileFromQueue()211 bool TransferQueue::readyForUpdate() in readyForUpdate()227 bool TransferQueue::getHasGLContext() in getHasGLContext()232 void TransferQueue::setHasGLContext(bool hasContext) in setHasGLContext()[all …]
105 class TransferQueue {107 TransferQueue(bool useMinimalMem);108 ~TransferQueue();
44 class TransferQueue; variable57 TransferQueue* transferQueue();201 TransferQueue* m_queue;
61 TransferQueue* tileQueue = TilesManager::instance()->transferQueue(); in setupCanvas()95 TransferQueue* tileQueue = TilesManager::instance()->transferQueue(); in renderingComplete()
127 TransferQueue* tileQueue = TilesManager::instance()->transferQueue(); in getDeviceForTile()
449 TransferQueue* TilesManager::transferQueue() in transferQueue()455 m_queue = new TransferQueue(m_useMinimalMemory && !m_highEndGfx); in transferQueue()
221 TransferQueue* transferQueue = tilesManager->transferQueue(); in setupDrawing()
700 platform/graphics/android/rendering/TransferQueue.cpp \