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Searched refs:U_EFFECTS (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h40 #define U_EFFECTS (1<<13) macro
Dsv_main.cpp503 bits |= U_EFFECTS; in SV_WriteEntitiesToClient()
534 if (bits & U_EFFECTS) in SV_WriteEntitiesToClient()
Dcl_parse.cpp437 if (bits & U_EFFECTS) in CL_ParseUpdate()
/external/quake/quake/src/QW/client/
Dprotocol.h198 #define U_EFFECTS (1<<5) macro
Dcl_ents.c195 if (bits & U_EFFECTS) in CL_ParseDelta()
/external/quake/quake/src/QW/server/
Dsv_ents.c190 bits |= U_EFFECTS; in SV_WriteDelta()
226 if (bits & U_EFFECTS) in SV_WriteDelta()