/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 66 private ListMap<String, Uniform> uniforms; 221 uniforms = new ListMap<String, Uniform>(); in Shader() 259 …HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", n… in read() 260 uniforms = new ListMap<String, Uniform>(uniMap); in read() 321 public Uniform getUniform(String name){ in getUniform() 322 Uniform uniform = uniforms.get(name); in getUniform() 324 uniform = new Uniform(); in getUniform() 350 public ListMap<String, Uniform> getUniformMap(){ in getUniformMap() 404 for (Uniform uniform : uniforms.values()){ in resetLocations()
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D | Uniform.java | 44 public class Uniform extends ShaderVariable { class
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/external/skia/src/gpu/gl/ |
D | GrGLUniformManager.cpp | 19 Uniform& uni = fUniforms.push_back(); in appendUniform() 29 const Uniform& uni = fUniforms[handle_to_index(u)]; in setSampler() 45 const Uniform& uni = fUniforms[handle_to_index(u)]; in set1f() 61 const Uniform& uni = fUniforms[handle_to_index(u)]; in set1fv() 78 const Uniform& uni = fUniforms[handle_to_index(u)]; in set2f() 94 const Uniform& uni = fUniforms[handle_to_index(u)]; in set2fv() 108 const Uniform& uni = fUniforms[handle_to_index(u)]; in set3f() 124 const Uniform& uni = fUniforms[handle_to_index(u)]; in set3fv() 142 const Uniform& uni = fUniforms[handle_to_index(u)]; in set4f() 158 const Uniform& uni = fUniforms[handle_to_index(u)]; in set4fv() [all …]
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D | GrGLUniformManager.h | 73 struct Uniform { struct 80 SkTArray<Uniform, true> fUniforms; argument
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Program.cpp | 29 Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(n… in Uniform() function in gl::Uniform 38 Uniform::~Uniform() in ~Uniform() 276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform1fv() 333 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform2fv() 391 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform3fv() 448 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform4fv() 505 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix2fv() 533 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix3fv() 561 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix4fv() 589 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform1iv() [all …]
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D | Program.h | 28 struct Uniform struct 30 Uniform(GLenum type, const std::string &name, unsigned int arraySize); 32 ~Uniform(); 148 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name); 165 void getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS); 200 typedef std::vector<Uniform*> UniformArray;
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Technique.java | 51 private ArrayList<Uniform> worldBindUniforms; 67 this.worldBindUniforms = new ArrayList<Uniform>(); in Technique() 107 public List<Uniform> getWorldBindUniforms() { in getWorldBindUniforms() 141 Uniform u = shader.getUniform(paramName); in updateUniformParam() 231 Uniform uniform = shader.getUniform("g_" + binding.name()); in loadShader()
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D | Material.java | 48 import com.jme3.shader.Uniform; 649 Uniform lightColor = shader.getUniform("g_LightColor"); in updateLightListUniforms() 650 Uniform lightPos = shader.getUniform("g_LightPosition"); in updateLightListUniforms() 651 Uniform lightDir = shader.getUniform("g_LightDirection"); in updateLightListUniforms() 656 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in updateLightListUniforms() 719 Uniform lightDir = shader.getUniform("g_LightDirection"); in renderMultipassLighting() 720 Uniform lightColor = shader.getUniform("g_LightColor"); in renderMultipassLighting() 721 Uniform lightPos = shader.getUniform("g_LightPosition"); in renderMultipassLighting() 722 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in renderMultipassLighting() 949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in clearUniformsSetByCurrent() [all …]
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/external/regex-re2/re2/testing/ |
D | regexp_generator.cc | 141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) { in GenerateRandomPostfix() 153 if (ops < maxops_ && acm_->Uniform(2) == 0) { in GenerateRandomPostfix() 154 const string& fmt = ops_[acm_->Uniform(ops_.size())]; in GenerateRandomPostfix() 167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) { in GenerateRandomPostfix() 168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]); in GenerateRandomPostfix()
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D | string_generator.cc | 68 int len = acm_->Uniform(maxlen_+1); in RandomDigits() 71 digits_[i] = acm_->Uniform(alphabet_.size()); in RandomDigits()
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/external/regex-re2/util/ |
D | random.h | 19 int32 Uniform(int32);
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D | random.cc | 30 int32 ACMRandom::Uniform(int32 n) { in Uniform() function in re2::ACMRandom
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/external/ceres-solver/internal/ceres/ |
D | random.h | 45 inline int Uniform(int n) { in Uniform() function
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/external/webkit/LayoutTests/storage/indexeddb/ |
D | cursor-skip-deleted-expected.txt | 47 20: Uniform 125 20: Uniform
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 52 import com.jme3.shader.Uniform; 743 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation() 763 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform() 922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() 925 Uniform uniform = uniforms.getValue(i); in updateShaderUniforms() 933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() 936 Uniform uniform = uniforms.getValue(i); in resetUniformLocations()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | RenderManager.java | 45 import com.jme3.shader.Uniform; 336 public void updateUniformBindings(List<Uniform> params) { in updateUniformBindings() 346 Uniform u = params.get(i); in updateUniformBindings()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 50 import com.jme3.shader.Uniform; 760 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation() 786 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform() 887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() 890 Uniform uniform = uniforms.getValue(i); in updateShaderUniforms() 898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() 901 Uniform uniform = uniforms.getValue(i); in resetUniformLocations()
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/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLRenderingContext.idl | 362 /* Uniform Types */
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/external/libvorbis/doc/ |
D | rfc5215.txt | 1327 "Uniform Resource Identifier (URI): Generic
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/external/quake/quake/src/WinQuake/data/ |
D | TECHINFO.TXT | 1724 color 3 4 // Makes Uniform Top green and Pants Red for Net play
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/external/jmonkeyengine/ |
D | NOTICE | 13571 ==> engine/src/core/com/jme3/shader/Uniform.java <==
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/external/webkit/PerformanceTests/Parser/resources/ |
D | final-url-en | 55170 http://www.marcorsyscom.usmc.mil/sites/mcub/PAGES/Uniform%20Regs%20Chapters/Chapter%2010%5CChapter%…
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