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Searched refs:Uniform (Results 1 – 22 of 22) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java66 private ListMap<String, Uniform> uniforms;
221 uniforms = new ListMap<String, Uniform>(); in Shader()
259 …HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", n… in read()
260 uniforms = new ListMap<String, Uniform>(uniMap); in read()
321 public Uniform getUniform(String name){ in getUniform()
322 Uniform uniform = uniforms.get(name); in getUniform()
324 uniform = new Uniform(); in getUniform()
350 public ListMap<String, Uniform> getUniformMap(){ in getUniformMap()
404 for (Uniform uniform : uniforms.values()){ in resetLocations()
DUniform.java44 public class Uniform extends ShaderVariable { class
/external/skia/src/gpu/gl/
DGrGLUniformManager.cpp19 Uniform& uni = fUniforms.push_back(); in appendUniform()
29 const Uniform& uni = fUniforms[handle_to_index(u)]; in setSampler()
45 const Uniform& uni = fUniforms[handle_to_index(u)]; in set1f()
61 const Uniform& uni = fUniforms[handle_to_index(u)]; in set1fv()
78 const Uniform& uni = fUniforms[handle_to_index(u)]; in set2f()
94 const Uniform& uni = fUniforms[handle_to_index(u)]; in set2fv()
108 const Uniform& uni = fUniforms[handle_to_index(u)]; in set3f()
124 const Uniform& uni = fUniforms[handle_to_index(u)]; in set3fv()
142 const Uniform& uni = fUniforms[handle_to_index(u)]; in set4f()
158 const Uniform& uni = fUniforms[handle_to_index(u)]; in set4fv()
[all …]
DGrGLUniformManager.h73 struct Uniform { struct
80 SkTArray<Uniform, true> fUniforms; argument
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DProgram.cpp29 Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(n… in Uniform() function in gl::Uniform
38 Uniform::~Uniform() in ~Uniform()
276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform1fv()
333 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform2fv()
391 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform3fv()
448 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform4fv()
505 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix2fv()
533 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix3fv()
561 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix4fv()
589 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform1iv()
[all …]
DProgram.h28 struct Uniform struct
30 Uniform(GLenum type, const std::string &name, unsigned int arraySize);
32 ~Uniform();
148 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
165 void getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS);
200 typedef std::vector<Uniform*> UniformArray;
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DTechnique.java51 private ArrayList<Uniform> worldBindUniforms;
67 this.worldBindUniforms = new ArrayList<Uniform>(); in Technique()
107 public List<Uniform> getWorldBindUniforms() { in getWorldBindUniforms()
141 Uniform u = shader.getUniform(paramName); in updateUniformParam()
231 Uniform uniform = shader.getUniform("g_" + binding.name()); in loadShader()
DMaterial.java48 import com.jme3.shader.Uniform;
649 Uniform lightColor = shader.getUniform("g_LightColor"); in updateLightListUniforms()
650 Uniform lightPos = shader.getUniform("g_LightPosition"); in updateLightListUniforms()
651 Uniform lightDir = shader.getUniform("g_LightDirection"); in updateLightListUniforms()
656 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in updateLightListUniforms()
719 Uniform lightDir = shader.getUniform("g_LightDirection"); in renderMultipassLighting()
720 Uniform lightColor = shader.getUniform("g_LightColor"); in renderMultipassLighting()
721 Uniform lightPos = shader.getUniform("g_LightPosition"); in renderMultipassLighting()
722 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in renderMultipassLighting()
949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in clearUniformsSetByCurrent()
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/external/regex-re2/re2/testing/
Dregexp_generator.cc141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) { in GenerateRandomPostfix()
153 if (ops < maxops_ && acm_->Uniform(2) == 0) { in GenerateRandomPostfix()
154 const string& fmt = ops_[acm_->Uniform(ops_.size())]; in GenerateRandomPostfix()
167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) { in GenerateRandomPostfix()
168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]); in GenerateRandomPostfix()
Dstring_generator.cc68 int len = acm_->Uniform(maxlen_+1); in RandomDigits()
71 digits_[i] = acm_->Uniform(alphabet_.size()); in RandomDigits()
/external/regex-re2/util/
Drandom.h19 int32 Uniform(int32);
Drandom.cc30 int32 ACMRandom::Uniform(int32 n) { in Uniform() function in re2::ACMRandom
/external/ceres-solver/internal/ceres/
Drandom.h45 inline int Uniform(int n) { in Uniform() function
/external/webkit/LayoutTests/storage/indexeddb/
Dcursor-skip-deleted-expected.txt47 20: Uniform
125 20: Uniform
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java52 import com.jme3.shader.Uniform;
743 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation()
763 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform()
922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms()
925 Uniform uniform = uniforms.getValue(i); in updateShaderUniforms()
933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations()
936 Uniform uniform = uniforms.getValue(i); in resetUniformLocations()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java45 import com.jme3.shader.Uniform;
336 public void updateUniformBindings(List<Uniform> params) { in updateUniformBindings()
346 Uniform u = params.get(i); in updateUniformBindings()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java50 import com.jme3.shader.Uniform;
760 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation()
786 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform()
887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms()
890 Uniform uniform = uniforms.getValue(i); in updateShaderUniforms()
898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations()
901 Uniform uniform = uniforms.getValue(i); in resetUniformLocations()
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.idl362 /* Uniform Types */
/external/libvorbis/doc/
Drfc5215.txt1327 "Uniform Resource Identifier (URI): Generic
/external/quake/quake/src/WinQuake/data/
DTECHINFO.TXT1724 color 3 4 // Makes Uniform Top green and Pants Red for Net play
/external/jmonkeyengine/
DNOTICE13571 ==> engine/src/core/com/jme3/shader/Uniform.java <==
/external/webkit/PerformanceTests/Parser/resources/
Dfinal-url-en55170 http://www.marcorsyscom.usmc.mil/sites/mcub/PAGES/Uniform%20Regs%20Chapters/Chapter%2010%5CChapter%…