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Searched refs:absoluteQuads (Results 1 – 25 of 30) sorted by relevance

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/external/webkit/Source/WebCore/rendering/svg/
DRenderSVGHiddenContainer.cpp47 void RenderSVGHiddenContainer::absoluteQuads(Vector<FloatQuad>&) in absoluteQuads() function in WebCore::RenderSVGHiddenContainer
DRenderSVGHiddenContainer.h48 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderSVGInline.h51 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderSVGModelObject.h59 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderSVGModelObject.cpp79 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderSVGModelObject
DRenderSVGText.h63 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderSVGInline.cpp85 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderSVGInline
DRenderSVGText.cpp227 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderSVGText
/external/webkit/Source/WebCore/rendering/
DRenderText.h62 virtual void absoluteQuads(Vector<FloatQuad>&);
66 void absoluteQuads(Vector<FloatQuad>&, ClippingOption option = NoClipping);
DRenderInline.h52 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderView.h86 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderText.cpp382 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, ClippingOption option) in absoluteQuads() function in WebCore::RenderText
399 void RenderText::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderText
401 absoluteQuads(quads, NoClipping); in absoluteQuads()
DRenderBox.h227 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderView.cpp336 void RenderView::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderView
DRenderInline.cpp552 void RenderInline::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderInline
565 continuation()->absoluteQuads(quads); in absoluteQuads()
DRenderObject.h585 virtual void absoluteQuads(Vector<FloatQuad>&) { } in absoluteQuads() function
DRenderBlock.h590 virtual void absoluteQuads(Vector<FloatQuad>&);
DRenderObject.cpp1074 absoluteQuads(quads); in absoluteBoundingBoxRect()
DRenderBlock.cpp5765 void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderBlock
5776 continuation()->absoluteQuads(quads); in absoluteQuads()
DRenderBox.cpp478 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) in absoluteQuads() function in WebCore::RenderBox
/external/webkit/Source/WebKit/android/jni/
DAndroidHitTestResult.cpp147 renderer->absoluteQuads(quads); // No fancy rings, grab a bounding box in buildHighlightRects()
/external/webkit/Source/WebCore/inspector/
DDOMNodeHighlighter.cpp275 renderer->absoluteQuads(lineBoxQuads); in DrawNodeHighlight()
/external/webkit/Source/WebCore/dom/
DElement.cpp525 renderBoxModelObject()->absoluteQuads(quads); in boundsInWindowSpace()
551 renderBoxModelObject->absoluteQuads(quads); in getClientRects()
589 renderBoxModelObject()->absoluteQuads(quads); in getBoundingClientRect()
DRange.cpp1954 renderBoxModelObject->absoluteQuads(elementQuads); in getBorderAndTextQuads()
/external/webkit/Source/WebCore/accessibility/
DAccessibilityRenderObject.cpp1425 toRenderText(obj)->absoluteQuads(quads, RenderText::ClipToEllipsis); in boundingBoxRect()
1427 obj->absoluteQuads(quads); in boundingBoxRect()

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