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Searched refs:addLineTo (Results 1 – 25 of 32) sorted by relevance

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/external/webkit/Source/WebCore/rendering/mathml/
DRenderMathMLSquareRoot.cpp129 root.addLineTo(topStart); in paint()
131 root.addLineTo(bottomLeft); in paint()
133 root.addLineTo(topLeft); in paint()
135 root.addLineTo(leftEnd); in paint()
145 mask.addLineTo(bottomLeft); in paint()
146 mask.addLineTo(topLeft); in paint()
147 mask.addLineTo(FloatPoint(2 * topLeft.x() - leftEnd.x(), 2 * topLeft.y() - leftEnd.y())); in paint()
157 line.addLineTo(topLeft); in paint()
DRenderMathMLRoot.cpp163 root.addLineTo(topStart); in paint()
165 root.addLineTo(bottomLeft); in paint()
167 root.addLineTo(topLeft); in paint()
169 root.addLineTo(leftEnd); in paint()
179 mask.addLineTo(bottomLeft); in paint()
180 mask.addLineTo(topLeft); in paint()
181 mask.addLineTo(FloatPoint(2 * topLeft.x() - leftEnd.x(), 2 * topLeft.y() - leftEnd.y())); in paint()
191 line.addLineTo(topLeft); in paint()
/external/webkit/Source/WebCore/platform/graphics/
DPath.cpp133 addLineTo(FloatPoint(rect.x() + rect.width() - roundingRadii.width(), rect.y())); in addRoundedRect()
138 addLineTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height())); in addRoundedRect()
143 addLineTo(FloatPoint(rect.x() + radius.width(), rect.y() + rect.height())); in addRoundedRect()
148 addLineTo(FloatPoint(rect.x(), rect.y() + radius.height())); in addRoundedRect()
171 addLineTo(FloatPoint(rect.x() + rect.width() - topRightRadius.width(), rect.y())); in addRoundedRect()
175addLineTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - bottomRightRadius.height(… in addRoundedRect()
179 addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.y() + rect.height())); in addRoundedRect()
183 addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); in addRoundedRect()
DPath.h130 void addLineTo(const FloatPoint&);
/external/webkit/Source/WebCore/platform/android/
DRenderThemeAndroid.cpp501 clip.addLineTo(FloatPoint(rect.maxX() - 3, rect.y() + 1)); in paintRadio()
502 clip.addLineTo(FloatPoint(rect.maxX(), rect.y() + 4)); in paintRadio()
503 clip.addLineTo(FloatPoint(cx, cy + 5)); in paintRadio()
520 checkmark.addLineTo(FloatPoint(rect.maxX() - 2, rect.y() + 1)); in paintRadio()
521 checkmark.addLineTo(FloatPoint(rect.maxX(), rect.y() + 3)); in paintRadio()
522 checkmark.addLineTo(FloatPoint(cx, cy + 4)); in paintRadio()
523 checkmark.addLineTo(FloatPoint(cx - 4, cy)); in paintRadio()
524 checkmark.addLineTo(FloatPoint(cx - 2, cy - 2)); in paintRadio()
650 tri.addLineTo(FloatPoint(br.x() - aw, br.y())); in paintCombo()
651 tri.addLineTo(FloatPoint(br.x(), br.y() - aw)); in paintCombo()
/external/webkit/Source/WebCore/platform/graphics/wince/
DPathWinCE.cpp76 void Path::addLineTo(const FloatPoint& point) in addLineTo() function in WebCore::Path
78 m_path->addLineTo(point); in addLineTo()
DPlatformPathWinCE.cpp626 void PlatformPath::addLineTo(const FloatPoint& point) in addLineTo() function in WebCore::PlatformPath
655 addLineTo(p1); in addArcTo()
667 addLineTo(p1); in addArcTo()
680 addLineTo(startPoint); in addArcTo()
745 addLineTo(FloatPoint(right, r.y())); in addRect()
746 addLineTo(FloatPoint(right, bottom)); in addRect()
747 addLineTo(FloatPoint(r.x(), bottom)); in addRect()
748 addLineTo(r.location()); in addRect()
DPlatformPathWinCE.h159 void addLineTo(const FloatPoint&);
/external/webkit/Source/WebCore/svg/
DSVGPolylineElement.cpp52 path.addLineTo(points.at(i)); in toPathData()
DSVGPolygonElement.cpp52 path.addLineTo(points.at(i)); in toPathData()
DSVGPathBuilder.cpp49 m_path->addLineTo(m_current); in lineTo()
DSVGLineElement.cpp157 path.addLineTo(FloatPoint(x2().value(this), y2().value(this))); in toPathData()
/external/webkit/Source/WebCore/inspector/
DDOMNodeHighlighter.cpp53 quadPath.addLineTo(quad.p2()); in quadToPath()
54 quadPath.addLineTo(quad.p3()); in quadToPath()
55 quadPath.addLineTo(quad.p4()); in quadToPath()
/external/webkit/Source/WebCore/platform/graphics/openvg/
DPathOpenVG.cpp193 void Path::addLineTo(const FloatPoint& point) in addLineTo() function in WebCore::Path
235 addLineTo(point1); in addArcTo()
247 addLineTo(point1); in addArcTo()
/external/webkit/Source/WebCore/platform/graphics/haiku/
DPathHaiku.cpp97 void Path::addLineTo(const FloatPoint& p) in addLineTo() function in WebCore::Path
/external/webkit/Source/WebCore/rendering/
DRenderDetailsMarker.cpp50 result.addLineTo(FloatPoint(path[i].x(), path[i].y())); in createPath()
/external/webkit/Source/WebCore/platform/graphics/wx/
DPathWx.cpp148 void Path::addLineTo(const FloatPoint& point) in addLineTo() function in WebCore::Path
/external/webkit/Source/WebCore/html/
DHTMLAreaElement.cpp145 …path.addLineTo(FloatPoint(m_coords[i * 2].calcMinValue(width), m_coords[i * 2 + 1].calcMinValue(he… in getRegion()
/external/webkit/Source/WebCore/platform/graphics/skia/
DPathSkia.cpp105 void Path::addLineTo(const FloatPoint& point) in addLineTo() function in WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/cg/
DPathCG.cpp194 void Path::addLineTo(const FloatPoint& p) in addLineTo() function in WebCore::Path
DGraphicsContextCG.cpp408 path.addLineTo(points[i]); in addConvexPolygonToPath()
/external/webkit/Source/WebCore/platform/graphics/android/
DPathAndroid.cpp126 void Path::addLineTo(const FloatPoint& p) in addLineTo() function in WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/qt/
DPathQt.cpp180 void Path::addLineTo(const FloatPoint& p) in addLineTo() function in WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/cairo/
DPathCairo.cpp109 void Path::addLineTo(const FloatPoint& p) in addLineTo() function in WebCore::Path
/external/webkit/Source/WebCore/html/canvas/
DCanvasRenderingContext2D.cpp782 m_path.addLineTo(FloatPoint(x, y)); in lineTo()

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