Searched refs:addspeed (Results 1 – 2 of 2) sorted by relevance
173 float addspeed, accelspeed;180 addspeed = VectorNormalize (pushvec);182 accelspeed = sv_accelerate.value*host_frametime*addspeed;183 if (accelspeed > addspeed)184 accelspeed = addspeed;193 float addspeed, accelspeed, currentspeed; in SV_Accelerate() local196 addspeed = wishspeed - currentspeed; in SV_Accelerate()197 if (addspeed <= 0) in SV_Accelerate()200 if (accelspeed > addspeed) in SV_Accelerate()201 accelspeed = addspeed; in SV_Accelerate()[all …]
393 float addspeed, accelspeed, currentspeed; in PM_Accelerate() local401 addspeed = wishspeed - currentspeed; in PM_Accelerate()402 if (addspeed <= 0) in PM_Accelerate()405 if (accelspeed > addspeed) in PM_Accelerate()406 accelspeed = addspeed; in PM_Accelerate()415 float addspeed, accelspeed, currentspeed, wishspd = wishspeed; in PM_AirAccelerate() local425 addspeed = wishspd - currentspeed; in PM_AirAccelerate()426 if (addspeed <= 0) in PM_AirAccelerate()429 if (accelspeed > addspeed) in PM_AirAccelerate()430 accelspeed = addspeed; in PM_AirAccelerate()[all …]