Searched refs:allTextures (Results 1 – 3 of 3) sorted by relevance
89 void discardTextures(bool allTextures, bool glTextures);
166 void TilesManager::discardTextures(bool allTextures, bool glTextures) in discardTextures() argument171 if (!allTextures) { in discardTextures()
1057 bool allTextures = true, deleteGLTextures = false; in nativeDiscardAllTextures() local1058 TilesManager::instance()->discardTextures(allTextures, deleteGLTextures); in nativeDiscardAllTextures()