Searched refs:attachStencilBufferToRenderTarget (Results 1 – 4 of 4) sorted by relevance
134 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) { in createTexture()142 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { in attachStencilBufferToRenderTarget() function in GrGpu150 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); in attachStencilBufferToRenderTarget()183 !this->attachStencilBufferToRenderTarget(tgt)) { in wrapBackendTexture()
494 virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;506 bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
76 virtual bool attachStencilBufferToRenderTarget(
1125 if (this->attachStencilBufferToRenderTarget(sb, rt)) { in createStencilBufferForRenderTarget()1138 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, in attachStencilBufferToRenderTarget() function in GrGpuGL