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Searched refs:attachStencilBufferToRenderTarget (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrGpu.cpp134 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) { in createTexture()
142 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { in attachStencilBufferToRenderTarget() function in GrGpu
150 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); in attachStencilBufferToRenderTarget()
183 !this->attachStencilBufferToRenderTarget(tgt)) { in wrapBackendTexture()
DGrGpu.h494 virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
506 bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
/external/skia/src/gpu/gl/
DGrGpuGL.h76 virtual bool attachStencilBufferToRenderTarget(
DGrGpuGL.cpp1125 if (this->attachStencilBufferToRenderTarget(sb, rt)) { in createStencilBufferForRenderTarget()
1138 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, in attachStencilBufferToRenderTarget() function in GrGpuGL