Searched refs:audioNode (Results 1 – 3 of 3) sorted by relevance
51 protected AudioNode audioNode; field in SoundTrack111 audioNode = new AudioNode(app.getAssetManager(), path, stream); in initEvent()122 audioNode.setTimeOffset(time); in setTime()127 audioNode.play(); in onPlay()132 audioNode.stop(); in onStop()138 audioNode.pause(); in onPause()143 if (audioNode.getStatus() == AudioNode.Status.Stopped) { in onUpdate()153 return audioNode; in getAudioNode()161 audioNode.setLooping(true); in setLoopMode()163 audioNode.setLooping(false); in setLoopMode()
54 AudioNode* audioNode = static_cast<AudioNode*>(impl()); in connect() local55 bool success = audioNode->connect(destinationNode, outputIndex, inputIndex); in connect()68 AudioNode* audioNode = static_cast<AudioNode*>(impl()); in disconnect() local69 audioNode->disconnect(outputIndex); in disconnect()
63 AudioNode* audioNode = toNative(args.Holder()); in connectCallback() local64 bool success = audioNode->connect(destinationNode, output, input); in connectCallback()81 AudioNode* audioNode = toNative(args.Holder()); in disconnectCallback() local82 bool success = audioNode->disconnect(output); in disconnectCallback()