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Searched refs:audioNode (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
DSoundTrack.java51 protected AudioNode audioNode; field in SoundTrack
111 audioNode = new AudioNode(app.getAssetManager(), path, stream); in initEvent()
122 audioNode.setTimeOffset(time); in setTime()
127 audioNode.play(); in onPlay()
132 audioNode.stop(); in onStop()
138 audioNode.pause(); in onPause()
143 if (audioNode.getStatus() == AudioNode.Status.Stopped) { in onUpdate()
153 return audioNode; in getAudioNode()
161 audioNode.setLooping(true); in setLoopMode()
163 audioNode.setLooping(false); in setLoopMode()
/external/webkit/Source/WebCore/bindings/js/
DJSAudioNodeCustom.cpp54 AudioNode* audioNode = static_cast<AudioNode*>(impl()); in connect() local
55 bool success = audioNode->connect(destinationNode, outputIndex, inputIndex); in connect()
68 AudioNode* audioNode = static_cast<AudioNode*>(impl()); in disconnect() local
69 audioNode->disconnect(outputIndex); in disconnect()
/external/webkit/Source/WebCore/bindings/v8/custom/
DV8AudioNodeCustom.cpp63 AudioNode* audioNode = toNative(args.Holder()); in connectCallback() local
64 bool success = audioNode->connect(destinationNode, output, input); in connectCallback()
81 AudioNode* audioNode = toNative(args.Holder()); in disconnectCallback() local
82 bool success = audioNode->disconnect(output); in disconnectCallback()