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Searched refs:audioThread (Results 1 – 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/lwjgl/com/jme3/audio/lwjgl/
DLwjglAudioRenderer.java84 private final Thread audioThread = new Thread(this, "jME3 Audio Thread"); field in LwjglAudioRenderer
91 if (!audioThread.isAlive()){ in initialize()
92 audioThread.setDaemon(true); in initialize()
93 audioThread.setPriority(Thread.NORM_PRIORITY+1); in initialize()
94 audioThread.start(); in initialize()
101 if (audioThread.getState() == Thread.State.TERMINATED) in checkDead()
262 if (audioThread.isAlive()){ in cleanup()
263 audioThread.interrupt(); in cleanup()
/external/webkit/Source/WebCore/webaudio/
DAudioContext.h145 ThreadIdentifier audioThread() const { return m_audioThread; } in audioThread() function
DAudioContext.cpp398 bool isAudioThread = thisThread == audioThread(); in tryLock()
/external/webkit/Source/WebCore/
DChangeLog-2010-12-0648619 (WebCore::AudioContext::audioThread):