Searched refs:bIndex (Results 1 – 2 of 2) sorted by relevance
33 for (int bIndex = 0; bIndex < bulletCount; bIndex++) { in draw() local34 SkDisplayable* bullet = bullets[bIndex]; in draw()37 hits[bIndex] = -1; in draw()45 hits[bIndex] = tIndex; in draw()55 for (int bIndex = 0; bIndex < bullets.count(); bIndex++) { in enable() local56 SkDisplayable* bullet = bullets[bIndex]; in enable()