Searched refs:backTexture (Results 1 – 5 of 5) sorted by relevance
309 if (owner->backTexture() && owner->backTexture()->owner() == owner) { in getAvailableTexture()310 int removeIndex = availableTexturePool->find(owner->backTexture()); in getAvailableTexture()315 return owner->backTexture(); in getAvailableTexture()
147 TileTexture* baseTileTexture = baseTilePtr->backTexture(); in checkObsolete()301 destTexture = data->savedTilePtr->backTexture(); in updatePureColorTiles()337 destTexture = m_transferQueue[index].savedTilePtr->backTexture(); in updateDirtyTiles()464 data->savedTileTexturePtr = renderInfo->baseTile->backTexture(); in addItemCommon()
129 TileTexture* backTexture() { return m_backTexture; } in backTexture() function
245 if (tile->backTexture() && tile->isDirty()) { in prepareTile()
431 TileTexture* tileTexture = tilePtr->backTexture(); in skipTransferForPureColor()