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Searched refs:best2 (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_draw.c123 int best, best2; in Scrap_AllocBlock() local
132 best2 = 0; in Scrap_AllocBlock()
138 if (scrap_allocated[texnum][i+j] > best2) in Scrap_AllocBlock()
139 best2 = scrap_allocated[texnum][i+j]; in Scrap_AllocBlock()
144 *y = best = best2; in Scrap_AllocBlock()
Dgl_rsurf.c1435 int best, best2; in AllocBlock() local
1444 best2 = 0; in AllocBlock()
1450 if (allocated[texnum][i+j] > best2) in AllocBlock()
1451 best2 = allocated[texnum][i+j]; in AllocBlock()
1456 *y = best = best2; in AllocBlock()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp1503 int best, best2; in AllocBlock() local
1513 best2 = 0; in AllocBlock()
1519 if (allocated[texnum][i+j] > best2) in AllocBlock()
1520 best2 = allocated[texnum][i+j]; in AllocBlock()
1525 *y = best = best2; in AllocBlock()
Dgl_draw.cpp435 int best, best2; in Scrap_AllocBlock() local
445 best2 = 0; in Scrap_AllocBlock()
451 if (scrap_allocated[texnum][i+j] > best2) in Scrap_AllocBlock()
452 best2 = scrap_allocated[texnum][i+j]; in Scrap_AllocBlock()
457 *y = best = best2; in Scrap_AllocBlock()