Searched refs:best2 (Results 1 – 4 of 4) sorted by relevance
123 int best, best2; in Scrap_AllocBlock() local132 best2 = 0; in Scrap_AllocBlock()138 if (scrap_allocated[texnum][i+j] > best2) in Scrap_AllocBlock()139 best2 = scrap_allocated[texnum][i+j]; in Scrap_AllocBlock()144 *y = best = best2; in Scrap_AllocBlock()
1435 int best, best2; in AllocBlock() local1444 best2 = 0; in AllocBlock()1450 if (allocated[texnum][i+j] > best2) in AllocBlock()1451 best2 = allocated[texnum][i+j]; in AllocBlock()1456 *y = best = best2; in AllocBlock()
1503 int best, best2; in AllocBlock() local1513 best2 = 0; in AllocBlock()1519 if (allocated[texnum][i+j] > best2) in AllocBlock()1520 best2 = allocated[texnum][i+j]; in AllocBlock()1525 *y = best = best2; in AllocBlock()
435 int best, best2; in Scrap_AllocBlock() local445 best2 = 0; in Scrap_AllocBlock()451 if (scrap_allocated[texnum][i+j] > best2) in Scrap_AllocBlock()452 best2 = scrap_allocated[texnum][i+j]; in Scrap_AllocBlock()457 *y = best = best2; in Scrap_AllocBlock()