Searched refs:boxWidth (Results 1 – 3 of 3) sorted by relevance
993 float boxWidth = borderBox.width(); in computePerspectiveOrigin() local997 origin.setX(style->perspectiveOriginX().calcFloatValue(boxWidth)); in computePerspectiveOrigin()
1288 int boxWidth = isBox() ? toRenderBox(this)->width() : 0; in repaintAfterLayoutIfNeeded() local1289 …orderTopRightRadius().width().calcValue(boxWidth), style()->borderBottomRightRadius().width().calc… in repaintAfterLayoutIfNeeded()
761 const float boxWidth = borderBox.width(); in perspectiveTransform() local764 float perspectiveOriginX = style->perspectiveOriginX().calcFloatValue(boxWidth); in perspectiveTransform()769 perspectiveOriginX -= boxWidth / 2.0f; in perspectiveTransform()