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Searched refs:boxWidth (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderLayerBacking.cpp993 float boxWidth = borderBox.width(); in computePerspectiveOrigin() local
997 origin.setX(style->perspectiveOriginX().calcFloatValue(boxWidth)); in computePerspectiveOrigin()
DRenderObject.cpp1288 int boxWidth = isBox() ? toRenderBox(this)->width() : 0; in repaintAfterLayoutIfNeeded() local
1289 …orderTopRightRadius().width().calcValue(boxWidth), style()->borderBottomRightRadius().width().calc… in repaintAfterLayoutIfNeeded()
DRenderLayer.cpp761 const float boxWidth = borderBox.width(); in perspectiveTransform() local
764 float perspectiveOriginX = style->perspectiveOriginX().calcFloatValue(boxWidth); in perspectiveTransform()
769 perspectiveOriginX -= boxWidth / 2.0f; in perspectiveTransform()