Searched refs:bytesPerElement (Results 1 – 4 of 4) sorted by relevance
52 , bytesPerElement(0) in VertexAttribState()64 GC3Dsizei bytesPerElement; member
1223 state.bytesPerElement = 0; in deleteBuffer()1508 if (bytesRemaining >= state.bytesPerElement) in validateRenderingState()1509 numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride; in validateRenderingState()3840 GC3Dsizei bytesPerElement = size * typeSize; in vertexAttribPointer() local3842 GC3Dsizei validatedStride = stride ? stride : bytesPerElement; in vertexAttribPointer()3846 state.bytesPerElement = bytesPerElement; in vertexAttribPointer()
84 unsigned bytesPerElement = 4; in createIOSurface() local85 …unsigned long bytesPerRow = IOSurfaceAlignProperty(kIOSurfaceBytesPerRow, width * bytesPerElement); in createIOSurface()105 values[3] = CFNumberCreate(0, kCFNumberIntType, &bytesPerElement); in createIOSurface()
60 unsigned bytesPerElement = 4; in createIOSurface() local64 …d long bytesPerRow = IOSurfaceAlignProperty(kIOSurfaceBytesPerRow, size.width() * bytesPerElement); in createIOSurface()81 values[3] = CFNumberCreate(0, kCFNumberIntType, &bytesPerElement); in createIOSurface()