Searched refs:bz0 (Results 1 – 1 of 1) sorted by relevance
679 int bz0 = (int) t & 0xFF; in noise3Perlin() local680 int bz1 = bz0 + 1 & 0xFF; in noise3Perlin()696 float[] q = g[b00 + bz0]; in noise3Perlin()698 q = g[b10 + bz0]; in noise3Perlin()702 q = g[b01 + bz0]; in noise3Perlin()704 q = g[b11 + bz0]; in noise3Perlin()