Searched refs:char_texture (Results 1 – 2 of 2) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_draw.c | 38 int char_texture; variable 87 texnum = char_texture; in GL_Bind() 406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init() 517 GL_Bind (char_texture); in Draw_Character()
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/external/quake/quake/src/WinQuake/ |
D | gl_draw.cpp | 38 int char_texture; variable 393 texnum = char_texture; in GL_Bind() 744 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init() 863 GL_Bind (char_texture); in Draw_Character()
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