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Searched refs:char_texture (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_draw.c38 int char_texture; variable
87 texnum = char_texture; in GL_Bind()
406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init()
517 GL_Bind (char_texture); in Draw_Character()
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp38 int char_texture; variable
393 texnum = char_texture; in GL_Bind()
744 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init()
863 GL_Bind (char_texture); in Draw_Character()