Searched refs:cn6 (Results 1 – 1 of 1) sorted by relevance
746 float cn6 = jz * jz; in originalBlenderNoise() local753 cn6 = 1.0f - 3.0f * cn6 - 2.0f * cn6 * jz; in originalBlenderNoise()754 … float[] cn = new float[] {cn1 * cn2 * cn3, cn1 * cn2 * cn6, cn1 * cn5 * cn3, cn1 * cn5 * cn6, in originalBlenderNoise()755 cn4 * cn2 * cn3, cn4 * cn2 * cn6, cn4 * cn5 * cn3, cn4 * cn5 * cn6,}; in originalBlenderNoise()