Home
last modified time | relevance | path

Searched refs:com_searchpaths (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
Dcommon.c1324 searchpath_t *com_searchpaths; variable
1371 for (s=com_searchpaths ; s ; s=s->next) in COM_Path_f()
1491 for (search = com_searchpaths ; search ; search = search->next) in COM_FOpenFile()
1731 search->next = com_searchpaths; in COM_AddGameDirectory()
1732 com_searchpaths = search; in COM_AddGameDirectory()
1745 search->next = com_searchpaths; in COM_AddGameDirectory()
1746 com_searchpaths = search; in COM_AddGameDirectory()
1779 while (com_searchpaths != com_base_searchpaths) in COM_Gamedir()
1781 if (com_searchpaths->pack) in COM_Gamedir()
1783 fclose (com_searchpaths->pack->handle); in COM_Gamedir()
[all …]
/external/quake/quake/src/WinQuake/
Dcommon.cpp1283 searchpath_t *com_searchpaths; variable
1296 for (s=com_searchpaths ; s ; s=s->next) in COM_Path_f()
1415 search = com_searchpaths; in COM_FindFile()
1547 for (s = com_searchpaths ; s ; s=s->next) in COM_CloseFile()
1736 search->next = com_searchpaths; in COM_AddGameDirectory()
1737 com_searchpaths = search; in COM_AddGameDirectory()
1750 search->next = com_searchpaths; in COM_AddGameDirectory()
1751 com_searchpaths = search; in COM_AddGameDirectory()
1836 com_searchpaths = NULL; in COM_InitFilesystem()
1851 search->next = com_searchpaths; in COM_InitFilesystem()
[all …]