Searched refs:compressedTextureBuffer (Results 1 – 1 of 1) sorted by relevance
1693 static unsigned char compressedTextureBuffer[1024*512]; // [512*256]; in GL_Upload8_EXT() local1694 unsigned char* pTex = compressedTextureBuffer; in GL_Upload8_EXT()1729 if (scaled_width * scaled_height > ((int) (sizeof(compressedTextureBuffer) * 3 / 4))) in GL_Upload8_EXT()1737 byte* pDest = compressedTextureBuffer; in GL_Upload8_EXT()1805 0, bytesUsed, compressedTextureBuffer); in GL_Upload8_EXT()