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Searched refs:compressedTextureBuffer (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_draw.cpp1693 static unsigned char compressedTextureBuffer[1024*512]; // [512*256]; in GL_Upload8_EXT() local
1694 unsigned char* pTex = compressedTextureBuffer; in GL_Upload8_EXT()
1729 if (scaled_width * scaled_height > ((int) (sizeof(compressedTextureBuffer) * 3 / 4))) in GL_Upload8_EXT()
1737 byte* pDest = compressedTextureBuffer; in GL_Upload8_EXT()
1805 0, bytesUsed, compressedTextureBuffer); in GL_Upload8_EXT()