Searched refs:containerObject (Results 1 – 3 of 3) sorted by relevance
1898 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const in shouldUseTransformFromContainer()1903 …&& toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->sty… in shouldUseTransformFromContainer()1905 UNUSED_PARAM(containerObject); in shouldUseTransformFromContainer()1910 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& of… in getTransformFromContainer() argument1919 …if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) { in getTransformFromContainer()1921 ASSERT(containerObject->hasLayer()); in getTransformFromContainer()1922 …FloatPoint perspectiveOrigin = toRenderBoxModelObject(containerObject)->layer()->perspectiveOrigin… in getTransformFromContainer()1925 perspectiveMatrix.applyPerspective(containerObject->style()->perspective()); in getTransformFromContainer()1932 UNUSED_PARAM(containerObject); in getTransformFromContainer()
1064 RenderObject* containerObject = renderer->container(); in updateCaretRect() local1065 if (!containerObject) { in updateCaretRect()1069 … localRect.move(renderer->offsetFromContainer(containerObject, localRect.location())); in updateCaretRect()1070 renderer = containerObject; in updateCaretRect()
48642 Fix the memory safety issue by checking containerObject is a RenderBox