Searched refs:contextParameters (Results 1 – 23 of 23) sorted by relevance
72 sSystemRegistry.contextParameters.context); in sendRestartEvent()77 sSystemRegistry.contextParameters.context); in sendNextLevelEvent()83 sSystemRegistry.contextParameters.context); in sendGameEvent()86 sSystemRegistry.contextParameters.context); in sendGameEvent()114 ContextParameters params = sSystemRegistry.contextParameters; in loadLevel()
45 if (sSystemRegistry.contextParameters.supportsVBOs) { in generateHardwareBuffers()55 if (sSystemRegistry.contextParameters.supportsVBOs) { in releaseHardwareBuffers()65 if (sSystemRegistry.contextParameters.supportsVBOs) { in invalidateHardwareBuffers()
173 final float width = sSystemRegistry.contextParameters.gameWidth / 2.0f; in pointVisible()174 final float height = sSystemRegistry.contextParameters.gameHeight / 2.0f; in pointVisible()190 final float width = sSystemRegistry.contextParameters.gameWidth; in snapFocalPointToWorldBoundsX()214 final float height = sSystemRegistry.contextParameters.gameHeight; in snapFocalPointToWorldBoundsY()217 … worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight); in snapFocalPointToWorldBoundsY()
80 mHalfWidth = sSystemRegistry.contextParameters.gameWidth / 2.0f; //width / 2.0f; in setup()81 mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f; in setup()
67 if (sSystemRegistry.contextParameters != null) { in load()68 Context context = sSystemRegistry.contextParameters.context; in load()
35 ContextParameters params = sSystemRegistry.contextParameters; in vibrate()
8 ContextParameters params = sSystemRegistry.contextParameters; in updateTouch()
37 public ContextParameters contextParameters; field in ObjectRegistry
13 ContextParameters params = sSystemRegistry.contextParameters; in updateTouch()
113 ContextParameters params = BaseObject.sSystemRegistry.contextParameters; in onSurfaceCreated()128 ContextParameters params = BaseObject.sSystemRegistry.contextParameters; in hackBrokenDevices()
60 ContextParameters params = sSystemRegistry.contextParameters; in update()
93 ContextParameters params = sSystemRegistry.contextParameters; in allocate()
51 ContextParameters params = sSystemRegistry.contextParameters; in touchDown()
59 ContextParameters params = sSystemRegistry.contextParameters; in drawShape()
80 BaseObject.sSystemRegistry.contextParameters = params; in bootstrap()326 ContextParameters params = BaseObject.sSystemRegistry.contextParameters; in goToLevel()466 BaseObject.sSystemRegistry.contextParameters.context = context; in onResume()
90 ContextParameters context = sSystemRegistry.contextParameters; in update()
89 ContextParameters params = sSystemRegistry.contextParameters; in buildBackground()
244 ContextParameters params = sSystemRegistry.contextParameters; in setMovementSliderMode()260 final ContextParameters params = sSystemRegistry.contextParameters; in update()
150 if (sSystemRegistry.contextParameters.supportsVBOs) { in draw()
207 ContextParameters context = sSystemRegistry.contextParameters; in updateAttack()
204 ContextParameters params = sSystemRegistry.contextParameters; in update()
580 return sDifficultyArray[sSystemRegistry.contextParameters.difficulty]; in getDifficultyConstants()
192 final ContextParameters context = sSystemRegistry.contextParameters; in GameObjectFactory()6485 ContextParameters params = sSystemRegistry.contextParameters;