Searched refs:cshifts (Results 1 – 8 of 8) sorted by relevance
343 cl.cshifts[CSHIFT_DAMAGE].percent += 3*count; in V_ParseDamage()344 if (cl.cshifts[CSHIFT_DAMAGE].percent < 0) in V_ParseDamage()345 cl.cshifts[CSHIFT_DAMAGE].percent = 0; in V_ParseDamage()346 if (cl.cshifts[CSHIFT_DAMAGE].percent > 150) in V_ParseDamage()347 cl.cshifts[CSHIFT_DAMAGE].percent = 150; in V_ParseDamage()351 cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200; in V_ParseDamage()352 cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100; in V_ParseDamage()353 cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100; in V_ParseDamage()357 cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220; in V_ParseDamage()358 cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50; in V_ParseDamage()[all …]
236 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups member
991 cl.cshifts[0].percent = 0; // no area contents palette on next frame in SCR_BringDownConsole()
1046 cl.cshifts[0].percent = 0; // no area contents palette on next frame in SCR_BringDownConsole()
337 cl.cshifts[CSHIFT_DAMAGE].percent += (int) (3*count); in V_ParseDamage()338 if (cl.cshifts[CSHIFT_DAMAGE].percent < 0) in V_ParseDamage()339 cl.cshifts[CSHIFT_DAMAGE].percent = 0; in V_ParseDamage()340 if (cl.cshifts[CSHIFT_DAMAGE].percent > 150) in V_ParseDamage()341 cl.cshifts[CSHIFT_DAMAGE].percent = 150; in V_ParseDamage()345 cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200; in V_ParseDamage()346 cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100; in V_ParseDamage()347 cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100; in V_ParseDamage()351 cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220; in V_ParseDamage()352 cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50; in V_ParseDamage()[all …]
163 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups member
787 cl.cshifts[0].percent = 0; // no area contents palette on next frame in SCR_BringDownConsole()
792 cl.cshifts[0].percent = 0; // no area contents palette on next frame in SCR_BringDownConsole()