Searched refs:curValue (Results 1 – 2 of 2) sorted by relevance
47 const AnimationValue* curValue = m_values[i]; in insert() local48 if (curValue->keyTime() == value->keyTime()) { in insert()54 if (curValue->keyTime() > value->keyTime()) { in insert()
1737 const AnimationValue* curValue = valueList.at(i); in setAnimationKeyframes() local1738 keyTimes.append(curValue->keyTime()); in setAnimationKeyframes()1742 … const FloatAnimationValue* floatValue = static_cast<const FloatAnimationValue*>(curValue); in setAnimationKeyframes()1751 timingFunctions.append(timingFunctionForAnimationValue(curValue, anim)); in setAnimationKeyframes()1832 …const TransformAnimationValue* curValue = static_cast<const TransformAnimationValue*>(valueList.at… in setTransformAnimationKeyframes() local1833 keyTimes.append(curValue->keyTime()); in setTransformAnimationKeyframes()1837 curValue->value()->apply(boxSize, transform); in setTransformAnimationKeyframes()1845 const TransformOperation* transformOp = curValue->value()->at(functionIndex); in setTransformAnimationKeyframes()1861 const TimingFunction* timingFunction = timingFunctionForAnimationValue(curValue, animation); in setTransformAnimationKeyframes()