Searched refs:currentOwner (Results 1 – 1 of 1) sorted by relevance
256 Tile* currentOwner = static_cast<Tile*>(textures[i]->owner()); in dirtyTexturesVector() local257 if (currentOwner) in dirtyTexturesVector()258 currentOwner->markAsDirty(); in dirtyTexturesVector()331 Tile* currentOwner = static_cast<Tile*>(texture->owner()); in getAvailableTexture() local332 if (!currentOwner) { in getAvailableTexture()338 if (currentOwner == owner) { in getAvailableTexture()344 unsigned long long textureDrawCount = currentOwner->drawCount(); in getAvailableTexture()