Searched refs:d3dMipFilter (Results 1 – 3 of 3) sorted by relevance
552 …MinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) in ConvertMinFilter() argument558 *d3dMipFilter = D3DTEXF_NONE; in ConvertMinFilter()562 *d3dMipFilter = D3DTEXF_NONE; in ConvertMinFilter()566 *d3dMipFilter = D3DTEXF_POINT; in ConvertMinFilter()570 *d3dMipFilter = D3DTEXF_POINT; in ConvertMinFilter()574 *d3dMipFilter = D3DTEXF_LINEAR; in ConvertMinFilter()578 *d3dMipFilter = D3DTEXF_LINEAR; in ConvertMinFilter()582 *d3dMipFilter = D3DTEXF_NONE; in ConvertMinFilter()
57 …inFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter);
2044 D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; in applyTextures() local2045 es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter); in applyTextures()2047 device->SetSamplerState(sampler, D3DSAMP_MIPFILTER, d3dMipFilter); in applyTextures()