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Searched refs:d3dMipFilter (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp552 …MinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) in ConvertMinFilter() argument
558 *d3dMipFilter = D3DTEXF_NONE; in ConvertMinFilter()
562 *d3dMipFilter = D3DTEXF_NONE; in ConvertMinFilter()
566 *d3dMipFilter = D3DTEXF_POINT; in ConvertMinFilter()
570 *d3dMipFilter = D3DTEXF_POINT; in ConvertMinFilter()
574 *d3dMipFilter = D3DTEXF_LINEAR; in ConvertMinFilter()
578 *d3dMipFilter = D3DTEXF_LINEAR; in ConvertMinFilter()
582 *d3dMipFilter = D3DTEXF_NONE; in ConvertMinFilter()
Dutilities.h57 …inFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter);
DContext.cpp2044 D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; in applyTextures() local
2045 es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter); in applyTextures()
2047 device->SetSamplerState(sampler, D3DSAMP_MIPFILTER, d3dMipFilter); in applyTextures()