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Searched refs:dark (Results 1 – 25 of 49) sorted by relevance

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/external/bzip2/
Dbzip.css2 #74240f dark brown h1, h2, h3, h4
7 #626262 dark gray pre border
/external/llvm/test/YAMLParser/
Dconstruct-seq.data5 - Mercury # Rotates - no light/dark sides.
/external/webkit/Source/WebCore/rendering/
DRenderThemeSafari.cpp708 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.4f }; in TopGradientInterpolate() local
713 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in TopGradientInterpolate()
718 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.0f }; in BottomGradientInterpolate() local
723 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in BottomGradientInterpolate()
728 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.15f }; in MainGradientInterpolate() local
733 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in MainGradientInterpolate()
738 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.678f }; in TrackGradientInterpolate() local
743 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in TrackGradientInterpolate()
DRenderThemeMac.mm986 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.4f };
991 outData[i] = (1.0f - a) * dark[i] + a * light[i];
996 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.0f };
1001 outData[i] = (1.0f - a) * dark[i] + a * light[i];
1006 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.15f };
1011 outData[i] = (1.0f - a) * dark[i] + a * light[i];
1016 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.678f };
1021 outData[i] = (1.0f - a) * dark[i] + a * light[i];
DRenderObject.cpp862 color = color.dark(); in drawLineForBoxSide()
866 color = color.dark(); in drawLineForBoxSide()
975 c2 = color.dark(); in drawArcForBoxSide()
978 color = color.dark(); in drawArcForBoxSide()
996 color = color.dark(); in drawArcForBoxSide()
999 color = color.dark(); in drawArcForBoxSide()
DRenderTextControl.cpp63 disabledColor = textColor.dark(); in disabledTextColor()
DRenderBoxModelObject.cpp1579 color = color.dark(); in drawBoxSideFromPath()
1583 color = color.dark(); in drawBoxSideFromPath()
DInlineTextBox.cpp314 return textColor.dark(); in correctedTextColor()
/external/webkit/Source/WebCore/platform/android/
DRenderThemeAndroid.cpp313 Color bg, bright, dark, medium; in paintButton() local
317 dark = Color(defaultBgDark); in paintButton()
322 dark = Color(disabledBgDark); in paintButton()
336 BSBottom, dark, paddingButton, paddingButton); in paintButton()
/external/quake/quake/src/WinQuake/
Dclient.h81 qboolean dark; // subtracts light instead of adding member
Dr_surf.cpp124 if (!cl_dlights[lnum].dark) in R_AddDynamicLights()
Dcl_main.cpp576 dl->dark = true; in CL_RelinkEntities()
/external/webkit/Source/WebCore/platform/graphics/
DColor.h122 Color dark() const;
DColor.cpp274 Color Color::dark() const in dark() function in WebCore::Color
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.vert97 …AmbientSum = vec4(0.2, 0.2, 0.2, 1.0) * g_AmbientLightColor; // Default: ambient color is dark gr…
/external/chromium/chrome/browser/ui/cocoa/
Dhover_close_button.mm47 // If the user is hovering over the button, a light/dark gray circle is drawn
Dgradient_button_cell.mm661 // Draw non-gradient part without transparency layer, as light text on a dark
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.vert190 …AmbientSum = vec3(0.2, 0.2, 0.2) * g_AmbientLightColor.rgb; // Default: ambient color is dark gray
/external/strace/
DCREDITS88 Richard Braakman <dark@xs4all.nl>
/external/chromium/chrome/browser/ui/cocoa/tabs/
Dtab_strip_view.mm35 // Draw bottom border (a dark border and light highlight). Each tab is
Dtab_view.mm776 // Mimic the tab strip's bottom border, which consists of a dark border
/external/quake/quake/src/QW/scitech/include/
Dmgraph.h1090 void MGLAPI MGL_setBorderColors(color_t bright,color_t dark);
1091 void MGLAPI MGL_getBorderColors(color_t *bright,color_t *dark);
/external/quake/quake/src/WinQuake/scitech/INCLUDE/
DMGRAPH.H1090 void MGLAPI MGL_setBorderColors(color_t bright,color_t dark);
1091 void MGLAPI MGL_getBorderColors(color_t *bright,color_t *dark);
/external/chromium/chrome/browser/ui/cocoa/download/
Ddownload_item_cell.mm472 // If text is light-on-dark, lightening it alone will do nothing.
/external/guava/guava-tests/test/com/google/common/io/testdata/
Dalice_in_wonderland.txt53 down and make out what she was coming to, but it was too dark to
112 moment: she looked up, but it was all dark overhead; before her
140 How she longed to get out of that dark hall, and wander about

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