/external/bzip2/ |
D | bzip.css | 2 #74240f dark brown h1, h2, h3, h4 7 #626262 dark gray pre border
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/external/llvm/test/YAMLParser/ |
D | construct-seq.data | 5 - Mercury # Rotates - no light/dark sides.
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/external/webkit/Source/WebCore/rendering/ |
D | RenderThemeSafari.cpp | 708 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.4f }; in TopGradientInterpolate() local 713 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in TopGradientInterpolate() 718 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.0f }; in BottomGradientInterpolate() local 723 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in BottomGradientInterpolate() 728 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.15f }; in MainGradientInterpolate() local 733 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in MainGradientInterpolate() 738 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.678f }; in TrackGradientInterpolate() local 743 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in TrackGradientInterpolate()
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D | RenderThemeMac.mm | 986 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.4f }; 991 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 996 static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.0f }; 1001 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 1006 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.15f }; 1011 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 1016 static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.678f }; 1021 outData[i] = (1.0f - a) * dark[i] + a * light[i];
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D | RenderObject.cpp | 862 color = color.dark(); in drawLineForBoxSide() 866 color = color.dark(); in drawLineForBoxSide() 975 c2 = color.dark(); in drawArcForBoxSide() 978 color = color.dark(); in drawArcForBoxSide() 996 color = color.dark(); in drawArcForBoxSide() 999 color = color.dark(); in drawArcForBoxSide()
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D | RenderTextControl.cpp | 63 disabledColor = textColor.dark(); in disabledTextColor()
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D | RenderBoxModelObject.cpp | 1579 color = color.dark(); in drawBoxSideFromPath() 1583 color = color.dark(); in drawBoxSideFromPath()
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D | InlineTextBox.cpp | 314 return textColor.dark(); in correctedTextColor()
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/external/webkit/Source/WebCore/platform/android/ |
D | RenderThemeAndroid.cpp | 313 Color bg, bright, dark, medium; in paintButton() local 317 dark = Color(defaultBgDark); in paintButton() 322 dark = Color(disabledBgDark); in paintButton() 336 BSBottom, dark, paddingButton, paddingButton); in paintButton()
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/external/quake/quake/src/WinQuake/ |
D | client.h | 81 qboolean dark; // subtracts light instead of adding member
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D | r_surf.cpp | 124 if (!cl_dlights[lnum].dark) in R_AddDynamicLights()
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D | cl_main.cpp | 576 dl->dark = true; in CL_RelinkEntities()
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/external/webkit/Source/WebCore/platform/graphics/ |
D | Color.h | 122 Color dark() const;
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D | Color.cpp | 274 Color Color::dark() const in dark() function in WebCore::Color
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.vert | 97 …AmbientSum = vec4(0.2, 0.2, 0.2, 1.0) * g_AmbientLightColor; // Default: ambient color is dark gr…
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/external/chromium/chrome/browser/ui/cocoa/ |
D | hover_close_button.mm | 47 // If the user is hovering over the button, a light/dark gray circle is drawn
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D | gradient_button_cell.mm | 661 // Draw non-gradient part without transparency layer, as light text on a dark
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.vert | 190 …AmbientSum = vec3(0.2, 0.2, 0.2) * g_AmbientLightColor.rgb; // Default: ambient color is dark gray
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/external/strace/ |
D | CREDITS | 88 Richard Braakman <dark@xs4all.nl>
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/external/chromium/chrome/browser/ui/cocoa/tabs/ |
D | tab_strip_view.mm | 35 // Draw bottom border (a dark border and light highlight). Each tab is
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D | tab_view.mm | 776 // Mimic the tab strip's bottom border, which consists of a dark border
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/external/quake/quake/src/QW/scitech/include/ |
D | mgraph.h | 1090 void MGLAPI MGL_setBorderColors(color_t bright,color_t dark); 1091 void MGLAPI MGL_getBorderColors(color_t *bright,color_t *dark);
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/external/quake/quake/src/WinQuake/scitech/INCLUDE/ |
D | MGRAPH.H | 1090 void MGLAPI MGL_setBorderColors(color_t bright,color_t dark); 1091 void MGLAPI MGL_getBorderColors(color_t *bright,color_t *dark);
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/external/chromium/chrome/browser/ui/cocoa/download/ |
D | download_item_cell.mm | 472 // If text is light-on-dark, lightening it alone will do nothing.
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/external/guava/guava-tests/test/com/google/common/io/testdata/ |
D | alice_in_wonderland.txt | 53 down and make out what she was coming to, but it was too dark to 112 moment: she looked up, but it was all dark overhead; before her 140 How she longed to get out of that dark hall, and wander about
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