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Searched refs:deathmatch (Results 1 – 25 of 27) sorted by relevance

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/external/quake/quake/src/QW/progs/
Ditems.qc47 if (deathmatch == 4)
61 if (deathmatch == 4)
282 if (deathmatch == 4)
319 if (deathmatch != 4)
328 if (deathmatch != 2) // deathmatch 2 is the silly old rules
354 if (deathmatch != 2) // deathmatch 2 is silly old rules
380 if (deathmatch == 4)
411 if (deathmatch != 2)
569 if (deathmatch == 2 || deathmatch == 3 || deathmatch == 5)
663 if (deathmatch!=3 || deathmatch !=5)
[all …]
Dweapons.qc54 if (deathmatch > 3)
307 if (deathmatch != 4 )
335 if (deathmatch != 4)
354 // if (deathmatch == 4)
421 if (deathmatch != 4)
534 if (deathmatch > 3)
568 if (deathmatch != 4)
633 if (deathmatch != 4)
668 if (deathmatch == 4)
727 if (deathmatch != 4)
[all …]
Dclient.qc522 if (deathmatch == 4)
547 if (deathmatch == 5)
597 potential spawning position for deathmatch games
619 go to the next level for deathmatch
683 Exit deathmatch games upon conditions
1045 if (deathmatch == 4)
1064 if (deathmatch == 4)
1221 if (deathmatch > 3)
1255 // double 666 telefrag (can happen often in deathmatch 4)
Dworld.qc353 deathmatch = cvar("deathmatch");
Dcombat.qc127 if (deathmatch == 4)
Dplayer.qc558 if (deathmatch == 4)
Ddefs.qc442 float deathmatch;
/external/quake/quake/src/WinQuake/
Dhost_cmd.cpp128 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_God_f()
146 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Notarget_f()
166 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Noclip_f()
198 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Fly_f()
1447 else if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Kick_f()
1535 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Give_f()
Dserver.h200 extern cvar_t deathmatch;
Dprogdefs.q113 float deathmatch;
Dprogdefs.q214 float deathmatch;
Dhost.cpp78 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 variable
227 Cvar_RegisterVariable (&deathmatch); in Host_InitLocal()
Dsv_main.cpp202 if (!coop.value && deathmatch.value) in SV_SendServerinfo()
1168 pr_global_struct->deathmatch = deathmatch.value; in SV_SpawnServer()
Dglqnotes.txt84 This is similar to picmip, but is only used for other players in deathmatch.
85 Each player in a deathmatch requires an individual skin texture, so this can
Dpr_edict.cpp932 if (deathmatch.value) in ED_LoadFromFile()
Dnet_dgrm.cpp117 if (pr_global_struct->deathmatch && !host_client->privileged) in NET_Ban_f()
/external/quake/quake/src/QW/docs/
Dglqwcl-readme.txt78 This is similar to picmip, but is only used for other players in deathmatch.
79 Each player in a deathmatch requires an individual skin texture, so this can
/external/quake/quake/src/WinQuake/docs/
Dreadme.glquake98 This is similar to picmip, but is only used for other players in deathmatch.
99 Each player in a deathmatch requires an individual skin texture, so this can
/external/quake/quake/src/QW/server/
Dserver.h325 extern cvar_t deathmatch;
Dsv_main.c71 cvar_t deathmatch = {"deathmatch","1", false, true}; // 0, 1, or 2 variable
1324 Cvar_RegisterVariable (&deathmatch); in SV_InitLocal()
/external/quake/quake/src/WinQuake/kit/
DREADME.TXT84 This is similar to picmip, but is only used for other players in deathmatch.
85 Each player in a deathmatch requires an individual skin texture, so this can
/external/quake/quake/src/QW/
Dcmds.txt417 deathmatch
Dqwchangelog.txt23 telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
Dqwrlnote.txt149 telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
/external/quake/quake/src/WinQuake/data/
DMANUAL.TXT333 Toggles between cooperative and deathmatch.
356 solely-designed for deathmatch play. Try them, you'll like them.
503 Lists ammo, weapons, deathmatch scores, and power-ups.
770 In a deathmatch, play is totally cutthroat. No monsters exist, and when
781 Team play is a cool combination of co-op and deathmatch. Each team picks

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