Searched refs:deathmatch (Results 1 – 25 of 27) sorted by relevance
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/external/quake/quake/src/QW/progs/ |
D | items.qc | 47 if (deathmatch == 4) 61 if (deathmatch == 4) 282 if (deathmatch == 4) 319 if (deathmatch != 4) 328 if (deathmatch != 2) // deathmatch 2 is the silly old rules 354 if (deathmatch != 2) // deathmatch 2 is silly old rules 380 if (deathmatch == 4) 411 if (deathmatch != 2) 569 if (deathmatch == 2 || deathmatch == 3 || deathmatch == 5) 663 if (deathmatch!=3 || deathmatch !=5) [all …]
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D | weapons.qc | 54 if (deathmatch > 3) 307 if (deathmatch != 4 ) 335 if (deathmatch != 4) 354 // if (deathmatch == 4) 421 if (deathmatch != 4) 534 if (deathmatch > 3) 568 if (deathmatch != 4) 633 if (deathmatch != 4) 668 if (deathmatch == 4) 727 if (deathmatch != 4) [all …]
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D | client.qc | 522 if (deathmatch == 4) 547 if (deathmatch == 5) 597 potential spawning position for deathmatch games 619 go to the next level for deathmatch 683 Exit deathmatch games upon conditions 1045 if (deathmatch == 4) 1064 if (deathmatch == 4) 1221 if (deathmatch > 3) 1255 // double 666 telefrag (can happen often in deathmatch 4)
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D | world.qc | 353 deathmatch = cvar("deathmatch");
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D | combat.qc | 127 if (deathmatch == 4)
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D | player.qc | 558 if (deathmatch == 4)
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D | defs.qc | 442 float deathmatch;
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/external/quake/quake/src/WinQuake/ |
D | host_cmd.cpp | 128 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_God_f() 146 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Notarget_f() 166 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Noclip_f() 198 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Fly_f() 1447 else if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Kick_f() 1535 if (pr_global_struct->deathmatch && !host_client->privileged) in Host_Give_f()
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D | server.h | 200 extern cvar_t deathmatch;
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D | progdefs.q1 | 13 float deathmatch;
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D | progdefs.q2 | 14 float deathmatch;
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D | host.cpp | 78 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 variable 227 Cvar_RegisterVariable (&deathmatch); in Host_InitLocal()
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D | sv_main.cpp | 202 if (!coop.value && deathmatch.value) in SV_SendServerinfo() 1168 pr_global_struct->deathmatch = deathmatch.value; in SV_SpawnServer()
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D | glqnotes.txt | 84 This is similar to picmip, but is only used for other players in deathmatch. 85 Each player in a deathmatch requires an individual skin texture, so this can
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D | pr_edict.cpp | 932 if (deathmatch.value) in ED_LoadFromFile()
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D | net_dgrm.cpp | 117 if (pr_global_struct->deathmatch && !host_client->privileged) in NET_Ban_f()
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/external/quake/quake/src/QW/docs/ |
D | glqwcl-readme.txt | 78 This is similar to picmip, but is only used for other players in deathmatch. 79 Each player in a deathmatch requires an individual skin texture, so this can
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/external/quake/quake/src/WinQuake/docs/ |
D | readme.glquake | 98 This is similar to picmip, but is only used for other players in deathmatch. 99 Each player in a deathmatch requires an individual skin texture, so this can
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/external/quake/quake/src/QW/server/ |
D | server.h | 325 extern cvar_t deathmatch;
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D | sv_main.c | 71 cvar_t deathmatch = {"deathmatch","1", false, true}; // 0, 1, or 2 variable 1324 Cvar_RegisterVariable (&deathmatch); in SV_InitLocal()
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/external/quake/quake/src/WinQuake/kit/ |
D | README.TXT | 84 This is similar to picmip, but is only used for other players in deathmatch. 85 Each player in a deathmatch requires an individual skin texture, so this can
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/external/quake/quake/src/QW/ |
D | cmds.txt | 417 deathmatch
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D | qwchangelog.txt | 23 telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
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D | qwrlnote.txt | 149 telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
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/external/quake/quake/src/WinQuake/data/ |
D | MANUAL.TXT | 333 Toggles between cooperative and deathmatch. 356 solely-designed for deathmatch play. Try them, you'll like them. 503 Lists ammo, weapons, deathmatch scores, and power-ups. 770 In a deathmatch, play is totally cutthroat. No monsters exist, and when 781 Team play is a cool combination of co-op and deathmatch. Each team picks
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