Searched refs:distanceSquared (Results 1 – 11 of 11) sorted by relevance
99 return FastMath.sqrt(distanceSquared(point)); in distance()103 return FastMath.sqrt(distanceSquared(ls)); in distance()107 return FastMath.sqrt(distanceSquared(r)); in distance()110 public float distanceSquared(Vector3f point) { in distanceSquared() method in LineSegment134 public float distanceSquared(LineSegment test) { in distanceSquared() method in LineSegment419 public float distanceSquared(Ray r) { in distanceSquared() method in LineSegment
309 public float distanceSquared(Vector2f v) { in distanceSquared() method in Vector2f323 public float distanceSquared(float otherX, float otherY) { in distanceSquared() method in Vector2f337 return FastMath.sqrt(distanceSquared(v)); in distance()
111 public float distanceSquared(Vector3f point) { in distanceSquared() method in Line127 return FastMath.sqrt(distanceSquared(point)); in distance()
362 public float distanceSquared(Vector4f v) { in distanceSquared() method in Vector4f378 return FastMath.sqrt(distanceSquared(v)); in distance()
430 public float distanceSquared(Vector3f v) { in distanceSquared() method in Vector3f445 return FastMath.sqrt(distanceSquared(v)); in distance()
404 public float distanceSquared(Vector3f point) { in distanceSquared() method in Ray
248 if (tempA.distanceSquared(center) - (radius * radius) > RADIUS_EPSILON - 1f) { in recurseMini()803 float d1 = center.distanceSquared(t.get1()); in collideWith()804 float d2 = center.distanceSquared(t.get2()); in collideWith()805 float d3 = center.distanceSquared(t.get3()); in collideWith()822 return center.distanceSquared(point) < (getRadius() * getRadius()); in contains()827 return center.distanceSquared(point) <= (getRadius() * getRadius()); in intersects()
225 return center.distanceSquared(point); in distanceSquaredTo()
65 lastDistance = owner.getWorldTranslation().distanceSquared(position); in computeLastDistance()
83 lastDistance = owner.getWorldTranslation().distanceSquared(position); in computeLastDistance()
206 float d1 = v0.v.distanceSquared(v2.v); in quadToTriangle()207 float d2 = v1.v.distanceSquared(v3.v); in quadToTriangle()