Searched refs:dotProduct (Results 1 – 4 of 4) sorted by relevance
58 double dotProduct = sourceToListener.dot(normalizedSourceOrientation); in gain() local59 double angle = 180.0 * acos(dotProduct) / piDouble; in gain()
576 float dotProduct = dot(otherVector); in smallestAngleBetween() local577 float angle = FastMath.acos(dotProduct); in smallestAngleBetween()
773 float dotProduct = dot(otherVector);774 float angle = FastMath.acos(dotProduct);
824 float dotProduct = dot(otherVector);825 float angle = FastMath.acos(dotProduct);